export function point(that, x, y) { that._context.bezierCurveTo( that._x1 + that._k * (that._x2 - that._x0), that._y1 + that._k * (that._y2 - that._y0), that._x2 + that._k * (that._x1 - x), that._y2 + that._k * (that._y1 - y), that._x2, that._y2 ); } export function Cardinal(context, tension) { this._context = context; this._k = (1 - tension) / 6; } Cardinal.prototype = { areaStart: function() { this._line = 0; }, areaEnd: function() { this._line = NaN; }, lineStart: function() { this._x0 = this._x1 = this._x2 = this._y0 = this._y1 = this._y2 = NaN; this._point = 0; }, lineEnd: function() { switch (this._point) { case 2: this._context.lineTo(this._x2, this._y2); break; case 3: point(this, this._x1, this._y1); break; } if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath(); this._line = 1 - this._line; }, point: function(x, y) { x = +x, y = +y; switch (this._point) { case 0: this._point = 1; this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y); break; case 1: this._point = 2; this._x1 = x, this._y1 = y; break; case 2: this._point = 3; // proceed default: point(this, x, y); break; } this._x0 = this._x1, this._x1 = this._x2, this._x2 = x; this._y0 = this._y1, this._y1 = this._y2, this._y2 = y; } }; export default (function custom(tension) { function cardinal(context) { return new Cardinal(context, tension); } cardinal.tension = function(tension) { return custom(+tension); }; return cardinal; })(0);