import constant from "./constant"; export default function(radius, x, y) { var nodes, strength = constant(0.1), strengths, radiuses; if (typeof radius !== "function") radius = constant(+radius); if (x == null) x = 0; if (y == null) y = 0; function force(alpha) { for (var i = 0, n = nodes.length; i < n; ++i) { var node = nodes[i], dx = node.x - x || 1e-6, dy = node.y - y || 1e-6, r = Math.sqrt(dx * dx + dy * dy), k = (radiuses[i] - r) * strengths[i] * alpha / r; node.vx += dx * k; node.vy += dy * k; } } function initialize() { if (!nodes) return; var i, n = nodes.length; strengths = new Array(n); radiuses = new Array(n); for (i = 0; i < n; ++i) { radiuses[i] = +radius(nodes[i], i, nodes); strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes); } } force.initialize = function(_) { nodes = _, initialize(); }; force.strength = function(_) { return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; }; force.radius = function(_) { return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius; }; force.x = function(_) { return arguments.length ? (x = +_, force) : x; }; force.y = function(_) { return arguments.length ? (y = +_, force) : y; }; return force; }