// @flow import type {RequestParameters} from '../util/ajax'; import type {RGBAImage, AlphaImage} from '../util/image'; import type {GlyphPositions} from '../render/glyph_atlas'; import type ImageAtlas from '../render/image_atlas'; import type {OverscaledTileID} from './tile_id'; import type {Bucket} from '../data/bucket'; import type FeatureIndex from '../data/feature_index'; import type {CollisionBoxArray} from '../data/array_types'; import type DEMData from '../data/dem_data'; import type {StyleGlyph} from '../style/style_glyph'; import type {StyleImage} from '../style/style_image'; import type {PromoteIdSpecification} from '../style-spec/types'; import window from '../util/window'; const {ImageBitmap} = window; export type TileParameters = { source: string, uid: string, }; export type WorkerTileParameters = TileParameters & { tileID: OverscaledTileID, request: RequestParameters, zoom: number, maxZoom: number, tileSize: number, promoteId: ?PromoteIdSpecification, pixelRatio: number, showCollisionBoxes: boolean, collectResourceTiming?: boolean, returnDependencies?: boolean }; export type WorkerDEMTileParameters = TileParameters & { coord: { z: number, x: number, y: number, w: number }, rawImageData: RGBAImage | ImageBitmap, encoding: "mapbox" | "terrarium" }; export type WorkerTileResult = { buckets: Array, imageAtlas: ImageAtlas, glyphAtlasImage: AlphaImage, featureIndex: FeatureIndex, collisionBoxArray: CollisionBoxArray, rawTileData?: ArrayBuffer, resourceTiming?: Array, // Only used for benchmarking: glyphMap?: {[_: string]: {[_: number]: ?StyleGlyph}} | null, iconMap?: {[_: string]: StyleImage} | null, glyphPositions?: GlyphPositions | null }; export type WorkerTileCallback = (error: ?Error, result: ?WorkerTileResult) => void; export type WorkerDEMTileCallback = (err: ?Error, result: ?DEMData) => void; /** * May be implemented by custom source types to provide code that can be run on * the WebWorkers. In addition to providing a custom * {@link WorkerSource#loadTile}, any other methods attached to a `WorkerSource` * implementation may also be targeted by the {@link Source} via * `dispatcher.getActor().send('source-type.methodname', params, callback)`. * * @see {@link Map#addSourceType} * @private * * @class WorkerSource * @param actor * @param layerIndex */ export interface WorkerSource { availableImages: Array, // Disabled due to https://github.com/facebook/flow/issues/5208 // constructor(actor: Actor, layerIndex: StyleLayerIndex): WorkerSource; /** * Loads a tile from the given params and parse it into buckets ready to send * back to the main thread for rendering. Should call the callback with: * `{ buckets, featureIndex, collisionIndex, rawTileData}`. */ loadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void; /** * Re-parses a tile that has already been loaded. Yields the same data as * {@link WorkerSource#loadTile}. */ reloadTile(params: WorkerTileParameters, callback: WorkerTileCallback): void; /** * Aborts loading a tile that is in progress. */ abortTile(params: TileParameters, callback: WorkerTileCallback): void; /** * Removes this tile from any local caches. */ removeTile(params: TileParameters, callback: WorkerTileCallback): void; /** * Tells the WorkerSource to abort in-progress tasks and release resources. * The foreground Source is responsible for ensuring that 'removeSource' is * the last message sent to the WorkerSource. */ removeSource?: (params: {source: string}, callback: WorkerTileCallback) => void; }