uniform highp float u_intensity; varying vec2 v_extrude; #pragma mapbox: define highp float weight // Gaussian kernel coefficient: 1 / sqrt(2 * PI) #define GAUSS_COEF 0.3989422804014327 void main() { #pragma mapbox: initialize highp float weight // Kernel density estimation with a Gaussian kernel of size 5x5 float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude); float val = weight * u_intensity * GAUSS_COEF * exp(d); gl_FragColor = vec4(val, 1.0, 1.0, 1.0); #ifdef OVERDRAW_INSPECTOR gl_FragColor = vec4(1.0); #endif }