// @flow import assert from 'assert'; import { Uniform1i, Uniform1f, Uniform2f, Uniform3f } from '../uniform_binding'; import pixelsToTileUnits from '../../source/pixels_to_tile_units'; import type Painter from '../painter'; import type {OverscaledTileID} from '../../source/tile_id'; import type {CrossFaded} from '../../style/properties'; import type {CrossfadeParameters} from '../../style/evaluation_parameters'; import type {UniformValues} from '../uniform_binding'; import type Tile from '../../source/tile'; import type ResolvedImage from '../../style-spec/expression/types/resolved_image'; type BackgroundPatternUniformsType = {| 'u_image': Uniform1i, 'u_pattern_tl_a': Uniform2f, 'u_pattern_br_a': Uniform2f, 'u_pattern_tl_b': Uniform2f, 'u_pattern_br_b': Uniform2f, 'u_texsize': Uniform2f, 'u_mix': Uniform1f, 'u_pattern_size_a': Uniform2f, 'u_pattern_size_b': Uniform2f, 'u_scale_a': Uniform1f, 'u_scale_b': Uniform1f, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f, 'u_tile_units_to_pixels': Uniform1f |}; export type PatternUniformsType = {| // pattern uniforms: 'u_image': Uniform1i, 'u_texsize': Uniform2f, 'u_scale': Uniform3f, 'u_fade': Uniform1f, 'u_pixel_coord_upper': Uniform2f, 'u_pixel_coord_lower': Uniform2f |}; function patternUniformValues(crossfade: CrossfadeParameters, painter: Painter, tile: Tile ): UniformValues { const tileRatio = 1 / pixelsToTileUnits(tile, 1, painter.transform.tileZoom); const numTiles = Math.pow(2, tile.tileID.overscaledZ); const tileSizeAtNearestZoom = tile.tileSize * Math.pow(2, painter.transform.tileZoom) / numTiles; const pixelX = tileSizeAtNearestZoom * (tile.tileID.canonical.x + tile.tileID.wrap * numTiles); const pixelY = tileSizeAtNearestZoom * tile.tileID.canonical.y; return { 'u_image': 0, 'u_texsize': tile.imageAtlasTexture.size, 'u_scale': [tileRatio, crossfade.fromScale, crossfade.toScale], 'u_fade': crossfade.t, // split the pixel coord into two pairs of 16 bit numbers. The glsl spec only guarantees 16 bits of precision. 'u_pixel_coord_upper': [pixelX >> 16, pixelY >> 16], 'u_pixel_coord_lower': [pixelX & 0xFFFF, pixelY & 0xFFFF] }; } function bgPatternUniformValues(image: CrossFaded, crossfade: CrossfadeParameters, painter: Painter, tile: {tileID: OverscaledTileID, tileSize: number} ): UniformValues { const imagePosA = painter.imageManager.getPattern(image.from.toString()); const imagePosB = painter.imageManager.getPattern(image.to.toString()); assert(imagePosA && imagePosB); const {width, height} = painter.imageManager.getPixelSize(); const numTiles = Math.pow(2, tile.tileID.overscaledZ); const tileSizeAtNearestZoom = tile.tileSize * Math.pow(2, painter.transform.tileZoom) / numTiles; const pixelX = tileSizeAtNearestZoom * (tile.tileID.canonical.x + tile.tileID.wrap * numTiles); const pixelY = tileSizeAtNearestZoom * tile.tileID.canonical.y; return { 'u_image': 0, 'u_pattern_tl_a': (imagePosA: any).tl, 'u_pattern_br_a': (imagePosA: any).br, 'u_pattern_tl_b': (imagePosB: any).tl, 'u_pattern_br_b': (imagePosB: any).br, 'u_texsize': [width, height], 'u_mix': crossfade.t, 'u_pattern_size_a': (imagePosA: any).displaySize, 'u_pattern_size_b': (imagePosB: any).displaySize, 'u_scale_a': crossfade.fromScale, 'u_scale_b': crossfade.toScale, 'u_tile_units_to_pixels': 1 / pixelsToTileUnits(tile, 1, painter.transform.tileZoom), // split the pixel coord into two pairs of 16 bit numbers. The glsl spec only guarantees 16 bits of precision. 'u_pixel_coord_upper': [pixelX >> 16, pixelY >> 16], 'u_pixel_coord_lower': [pixelX & 0xFFFF, pixelY & 0xFFFF] }; } export {bgPatternUniformValues, patternUniformValues};