// @flow import { Uniform1i, Uniform1f, Uniform2f, Uniform3f, UniformMatrix4f } from '../uniform_binding'; import pixelsToTileUnits from '../../source/pixels_to_tile_units'; import {extend} from '../../util/util'; import browser from '../../util/browser'; import type Context from '../../gl/context'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Transform from '../../geo/transform'; import type Tile from '../../source/tile'; import type {CrossFaded} from '../../style/properties'; import type LineStyleLayer from '../../style/style_layer/line_style_layer'; import type Painter from '../painter'; import type {CrossfadeParameters} from '../../style/evaluation_parameters'; export type LineUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f |}; export type LineGradientUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_image': Uniform1i, 'u_image_height': Uniform1f, |}; export type LinePatternUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_texsize': Uniform2f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_image': Uniform1i, 'u_scale': Uniform3f, 'u_fade': Uniform1f |}; export type LineSDFUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_ratio': Uniform1f, 'u_device_pixel_ratio': Uniform1f, 'u_units_to_pixels': Uniform2f, 'u_patternscale_a': Uniform2f, 'u_patternscale_b': Uniform2f, 'u_sdfgamma': Uniform1f, 'u_image': Uniform1i, 'u_tex_y_a': Uniform1f, 'u_tex_y_b': Uniform1f, 'u_mix': Uniform1f |}; const lineUniforms = (context: Context, locations: UniformLocations): LineUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels) }); const lineGradientUniforms = (context: Context, locations: UniformLocations): LineGradientUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_image': new Uniform1i(context, locations.u_image), 'u_image_height': new Uniform1f(context, locations.u_image_height), }); const linePatternUniforms = (context: Context, locations: UniformLocations): LinePatternUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_texsize': new Uniform2f(context, locations.u_texsize), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_image': new Uniform1i(context, locations.u_image), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_scale': new Uniform3f(context, locations.u_scale), 'u_fade': new Uniform1f(context, locations.u_fade) }); const lineSDFUniforms = (context: Context, locations: UniformLocations): LineSDFUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_ratio': new Uniform1f(context, locations.u_ratio), 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio), 'u_units_to_pixels': new Uniform2f(context, locations.u_units_to_pixels), 'u_patternscale_a': new Uniform2f(context, locations.u_patternscale_a), 'u_patternscale_b': new Uniform2f(context, locations.u_patternscale_b), 'u_sdfgamma': new Uniform1f(context, locations.u_sdfgamma), 'u_image': new Uniform1i(context, locations.u_image), 'u_tex_y_a': new Uniform1f(context, locations.u_tex_y_a), 'u_tex_y_b': new Uniform1f(context, locations.u_tex_y_b), 'u_mix': new Uniform1f(context, locations.u_mix) }); const lineUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer ): UniformValues => { const transform = painter.transform; return { 'u_matrix': calculateMatrix(painter, tile, layer), 'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom), 'u_device_pixel_ratio': browser.devicePixelRatio, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ] }; }; const lineGradientUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, imageHeight: number ): UniformValues => { return extend(lineUniformValues(painter, tile, layer), { 'u_image': 0, 'u_image_height': imageHeight, }); }; const linePatternUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, crossfade: CrossfadeParameters ): UniformValues => { const transform = painter.transform; const tileZoomRatio = calculateTileRatio(tile, transform); return { 'u_matrix': calculateMatrix(painter, tile, layer), 'u_texsize': tile.imageAtlasTexture.size, // camera zoom ratio 'u_ratio': 1 / pixelsToTileUnits(tile, 1, transform.zoom), 'u_device_pixel_ratio': browser.devicePixelRatio, 'u_image': 0, 'u_scale': [tileZoomRatio, crossfade.fromScale, crossfade.toScale], 'u_fade': crossfade.t, 'u_units_to_pixels': [ 1 / transform.pixelsToGLUnits[0], 1 / transform.pixelsToGLUnits[1] ] }; }; const lineSDFUniformValues = ( painter: Painter, tile: Tile, layer: LineStyleLayer, dasharray: CrossFaded>, crossfade: CrossfadeParameters ): UniformValues => { const transform = painter.transform; const lineAtlas = painter.lineAtlas; const tileRatio = calculateTileRatio(tile, transform); const round = layer.layout.get('line-cap') === 'round'; const posA = lineAtlas.getDash(dasharray.from, round); const posB = lineAtlas.getDash(dasharray.to, round); const widthA = posA.width * crossfade.fromScale; const widthB = posB.width * crossfade.toScale; return extend(lineUniformValues(painter, tile, layer), { 'u_patternscale_a': [tileRatio / widthA, -posA.height / 2], 'u_patternscale_b': [tileRatio / widthB, -posB.height / 2], 'u_sdfgamma': lineAtlas.width / (Math.min(widthA, widthB) * 256 * browser.devicePixelRatio) / 2, 'u_image': 0, 'u_tex_y_a': posA.y, 'u_tex_y_b': posB.y, 'u_mix': crossfade.t }); }; function calculateTileRatio(tile: Tile, transform: Transform) { return 1 / pixelsToTileUnits(tile, 1, transform.tileZoom); } function calculateMatrix(painter, tile, layer) { return painter.translatePosMatrix( tile.tileID.posMatrix, tile, layer.paint.get('line-translate'), layer.paint.get('line-translate-anchor') ); } export { lineUniforms, lineGradientUniforms, linePatternUniforms, lineSDFUniforms, lineUniformValues, lineGradientUniformValues, linePatternUniformValues, lineSDFUniformValues };