// @flow import {mat4} from 'gl-matrix'; import { Uniform1i, Uniform1f, Uniform2f, UniformMatrix4f } from '../uniform_binding'; import pixelsToTileUnits from '../../source/pixels_to_tile_units'; import type Context from '../../gl/context'; import type Tile from '../../source/tile'; import type {UniformValues, UniformLocations} from '../uniform_binding'; import type Painter from '../painter'; import type HeatmapStyleLayer from '../../style/style_layer/heatmap_style_layer'; export type HeatmapUniformsType = {| 'u_extrude_scale': Uniform1f, 'u_intensity': Uniform1f, 'u_matrix': UniformMatrix4f |}; export type HeatmapTextureUniformsType = {| 'u_matrix': UniformMatrix4f, 'u_world': Uniform2f, 'u_image': Uniform1i, 'u_color_ramp': Uniform1i, 'u_opacity': Uniform1f |}; const heatmapUniforms = (context: Context, locations: UniformLocations): HeatmapUniformsType => ({ 'u_extrude_scale': new Uniform1f(context, locations.u_extrude_scale), 'u_intensity': new Uniform1f(context, locations.u_intensity), 'u_matrix': new UniformMatrix4f(context, locations.u_matrix) }); const heatmapTextureUniforms = (context: Context, locations: UniformLocations): HeatmapTextureUniformsType => ({ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix), 'u_world': new Uniform2f(context, locations.u_world), 'u_image': new Uniform1i(context, locations.u_image), 'u_color_ramp': new Uniform1i(context, locations.u_color_ramp), 'u_opacity': new Uniform1f(context, locations.u_opacity) }); const heatmapUniformValues = ( matrix: Float32Array, tile: Tile, zoom: number, intensity: number ): UniformValues => ({ 'u_matrix': matrix, 'u_extrude_scale': pixelsToTileUnits(tile, 1, zoom), 'u_intensity': intensity }); const heatmapTextureUniformValues = ( painter: Painter, layer: HeatmapStyleLayer, textureUnit: number, colorRampUnit: number ): UniformValues => { const matrix = mat4.create(); mat4.ortho(matrix, 0, painter.width, painter.height, 0, 0, 1); const gl = painter.context.gl; return { 'u_matrix': matrix, 'u_world': [gl.drawingBufferWidth, gl.drawingBufferHeight], 'u_image': textureUnit, 'u_color_ramp': colorRampUnit, 'u_opacity': layer.paint.get('heatmap-opacity') }; }; export { heatmapUniforms, heatmapTextureUniforms, heatmapUniformValues, heatmapTextureUniformValues };