import "../core/functor"; import "../core/source"; import "../core/target"; import "../math/trigonometry"; import "arc"; import "svg"; d3.svg.chord = function() { var source = d3_source, target = d3_target, radius = d3_svg_chordRadius, startAngle = d3_svg_arcStartAngle, endAngle = d3_svg_arcEndAngle; // TODO Allow control point to be customized. function chord(d, i) { var s = subgroup(this, source, d, i), t = subgroup(this, target, d, i); return "M" + s.p0 + arc(s.r, s.p1, s.a1 - s.a0) + (equals(s, t) ? curve(s.r, s.p1, s.r, s.p0) : curve(s.r, s.p1, t.r, t.p0) + arc(t.r, t.p1, t.a1 - t.a0) + curve(t.r, t.p1, s.r, s.p0)) + "Z"; } function subgroup(self, f, d, i) { var subgroup = f.call(self, d, i), r = radius.call(self, subgroup, i), a0 = startAngle.call(self, subgroup, i) - halfπ, a1 = endAngle.call(self, subgroup, i) - halfπ; return { r: r, a0: a0, a1: a1, p0: [r * Math.cos(a0), r * Math.sin(a0)], p1: [r * Math.cos(a1), r * Math.sin(a1)] }; } function equals(a, b) { return a.a0 == b.a0 && a.a1 == b.a1; } function arc(r, p, a) { return "A" + r + "," + r + " 0 " + +(a > π) + ",1 " + p; } function curve(r0, p0, r1, p1) { return "Q 0,0 " + p1; } chord.radius = function(v) { if (!arguments.length) return radius; radius = d3_functor(v); return chord; }; chord.source = function(v) { if (!arguments.length) return source; source = d3_functor(v); return chord; }; chord.target = function(v) { if (!arguments.length) return target; target = d3_functor(v); return chord; }; chord.startAngle = function(v) { if (!arguments.length) return startAngle; startAngle = d3_functor(v); return chord; }; chord.endAngle = function(v) { if (!arguments.length) return endAngle; endAngle = d3_functor(v); return chord; }; return chord; }; function d3_svg_chordRadius(d) { return d.radius; }