import { Buffer, AccessorObject } from '@luma.gl/core'; import { GL } from '@luma.gl/constants'; declare const DEFAULT_ACCESSOR_VALUES: { offset: number; stride: number; type: GL; size: number; divisor: number; normalized: boolean; integer: boolean; }; export declare class Accessor implements AccessorObject { offset?: number; stride?: number; type?: number; size?: number; divisor?: number; normalized?: boolean; integer?: boolean; buffer?: Buffer; index?: number; static getBytesPerElement(accessor: Accessor | AccessorObject): number; static getBytesPerVertex(accessor: AccessorObject): number; static resolve(...accessors: AccessorObject[]): Accessor; constructor(...accessors: AccessorObject[]); toString(): string; get BYTES_PER_ELEMENT(): number; get BYTES_PER_VERTEX(): number; _assign(props?: AccessorObject): this; } export { DEFAULT_ACCESSOR_VALUES }; //# sourceMappingURL=accessor.d.ts.map