import { CommandEncoder, CommandEncoderProps } from '@luma.gl/core'; import type { CopyBufferToBufferOptions, CopyBufferToTextureOptions, CopyTextureToBufferOptions, CopyTextureToTextureOptions, QuerySet, Buffer } from '@luma.gl/core'; import { WEBGLCommandBuffer } from "./webgl-command-buffer.js"; import { WebGLDevice } from "../webgl-device.js"; export declare class WEBGLCommandEncoder extends CommandEncoder { readonly device: WebGLDevice; readonly commandBuffer: WEBGLCommandBuffer; constructor(device: WebGLDevice, props: CommandEncoderProps); destroy(): void; finish(): void; copyBufferToBuffer(options: CopyBufferToBufferOptions): void; copyBufferToTexture(options: CopyBufferToTextureOptions): void; copyTextureToBuffer(options: CopyTextureToBufferOptions): void; copyTextureToTexture(options: CopyTextureToTextureOptions): void; pushDebugGroup(groupLabel: string): void; popDebugGroup(): void; insertDebugMarker(markerLabel: string): void; resolveQuerySet(querySet: QuerySet, destination: Buffer, options?: { firstQuery?: number; queryCount?: number; destinationOffset?: number; }): void; } //# sourceMappingURL=webgl-command-encoder.d.ts.map