import type { UniformValue } from '@luma.gl/core'; import { GLCompositeType, GLSamplerType } from '@luma.gl/constants'; /** Set a raw uniform (without type conversion and caching) */ export declare function setUniform(gl: WebGL2RenderingContext, location: WebGLUniformLocation, type: GLCompositeType | GLSamplerType, value: UniformValue): void; //# sourceMappingURL=set-uniform.d.ts.map