import { DeviceLimits } from '@luma.gl/core'; import { GL } from '@luma.gl/constants'; export declare class WebGLDeviceLimits extends DeviceLimits { get maxTextureDimension1D(): number; get maxTextureDimension2D(): number; get maxTextureDimension3D(): number; get maxTextureArrayLayers(): number; get maxBindGroups(): number; get maxDynamicUniformBuffersPerPipelineLayout(): number; get maxDynamicStorageBuffersPerPipelineLayout(): number; get maxSampledTexturesPerShaderStage(): number; get maxSamplersPerShaderStage(): number; get maxStorageBuffersPerShaderStage(): number; get maxStorageTexturesPerShaderStage(): number; get maxUniformBuffersPerShaderStage(): number; get maxUniformBufferBindingSize(): number; get maxStorageBufferBindingSize(): number; get minUniformBufferOffsetAlignment(): number; get minStorageBufferOffsetAlignment(): number; get maxVertexBuffers(): number; get maxVertexAttributes(): number; get maxVertexBufferArrayStride(): number; get maxInterStageShaderComponents(): number; get maxComputeWorkgroupStorageSize(): number; get maxComputeInvocationsPerWorkgroup(): number; get maxComputeWorkgroupSizeX(): number; get maxComputeWorkgroupSizeY(): number; get maxComputeWorkgroupSizeZ(): number; get maxComputeWorkgroupsPerDimension(): number; protected gl: WebGL2RenderingContext; protected limits: Partial>; constructor(gl: WebGL2RenderingContext); protected getParameter(parameter: GL): number; } //# sourceMappingURL=webgl-device-limits.d.ts.map