import { GL } from '@luma.gl/constants'; import { VertexFormat, VertexType } from '@luma.gl/core'; type GLDataType = GL.UNSIGNED_BYTE | GL.BYTE | GL.UNSIGNED_SHORT | GL.SHORT | GL.UNSIGNED_INT | GL.INT | GL.HALF_FLOAT | GL.FLOAT; /** Get vertex format from GL constants */ export declare function getVertexFormatFromGL(type: GLDataType, components: 1 | 2 | 3 | 4): VertexFormat; /** Get data type from GL constants */ export declare function getVertexTypeFromGL(type: GLDataType, normalized?: boolean): VertexType; export declare function getGLFromVertexType(dataType: VertexType): GL.UNSIGNED_BYTE | GL.BYTE | GL.UNSIGNED_SHORT | GL.SHORT | GL.UNSIGNED_INT | GL.INT | GL.HALF_FLOAT | GL.FLOAT; export {}; //# sourceMappingURL=vertex-formats.d.ts.map