import { GL } from '@luma.gl/constants'; import { ShaderAttributeType, ShaderDataType } from '@luma.gl/core'; /** Get shader attribute type from GL constants */ export declare function getShaderAttributeTypeFromGL(type: GL, components: 1 | 2 | 3 | 4): ShaderAttributeType; /** Get shader data type from GL constants */ export declare function getShaderDataTypeFromGL(type: GL): ShaderDataType; /** GetGL constant from shader data type */ export declare function getGLFromShaderDataType(type: ShaderDataType): GL.INT | GL.UNSIGNED_INT | GL.FLOAT | GL.HALF_FLOAT; //# sourceMappingURL=shader-formats.d.ts.map