// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {glsl} from '../../../lib/glsl-utils/highlight'; const fs = glsl`\ float random(vec3 scale, float seed) { /* use the fragment position for a different seed per-pixel */ return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed); } `; /** Quick random generator for fragment shaders */ export const random = { name: 'random', fs };