// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {lights} from '../lights/lights'; import {vs} from './pbr-vertex-glsl'; import {fs} from './pbr-fragment-glsl'; /** * An implementation of PBR (Physically-Based Rendering). * Physically Based Shading of a microfacet surface defined by a glTF material. */ export const pbr = { name: 'pbr', vs, fs, defines: { LIGHTING_FRAGMENT: 1 }, dependencies: [lights] };