// import {ShaderModule} from '../../types'; import {glsl} from '../../lib/glsl-utils/highlight'; // TODO - reuse normal from geometry module const vs = glsl`\ varying vec4 geometry_vPosition; varying vec3 geometry_vNormal; void geometry_setNormal(vec3 normal) { geometry_vNormal = normal; } void geometry_setPosition(vec4 position) { geometry_vPosition = position; } void geometry_setPosition(vec3 position) { geometry_vPosition = vec4(position, 1.); } `; const fs = glsl`\ varying vec4 geometry_vPosition; varying vec3 geometry_vNormal; vec4 geometry_getPosition() { return geometry_vPosition; } vec3 geometry_getNormal() { return geometry_vNormal; } `; /** * Geometry varyings */ export const geometry = { name: 'geometry', vs, fs };