import { ShaderLayout } from '@luma.gl/core'; /** * Parse a ShaderLayout from WGSL shader source code. * @param source WGSL source code (can contain both @vertex and @fragment entry points) * @returns */ export declare function getShaderLayoutFromWGSL(source: string): ShaderLayout; //# sourceMappingURL=get-shader-layout-wgsl.d.ts.map