/** * Transpiles GLSL 3.00 shader source code to target GLSL version (3.00 or 1.00) * * @note We always run transpiler even if same version e.g. 3.00 => 3.00 * @note For texture sampling transpilation, apps need to use non-standard texture* calls in GLSL 3.00 source * RFC: https://github.com/visgl/luma.gl/blob/7.0-release/dev-docs/RFCs/v6.0/portable-glsl-300-rfc.md */ export declare function transpileGLSLShader(source: string, stage: 'vertex' | 'fragment'): string; //# sourceMappingURL=transpile-glsl-shader.d.ts.map