// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import { MODULE_INJECTORS_VS, MODULE_INJECTORS_FS } from "../../module-injectors.js"; import { assert } from "../utils/assert.js"; // TODO - experimental const MODULE_INJECTORS = { vertex: MODULE_INJECTORS_VS, fragment: MODULE_INJECTORS_FS }; const REGEX_START_OF_MAIN = /void\s+main\s*\([^)]*\)\s*\{\n?/; // Beginning of main const REGEX_END_OF_MAIN = /}\n?[^{}]*$/; // End of main, assumes main is last function const fragments = []; export const DECLARATION_INJECT_MARKER = '__LUMA_INJECT_DECLARATIONS__'; /** * */ export function normalizeInjections(injections) { const result = { vertex: {}, fragment: {} }; for (const hook in injections) { let injection = injections[hook]; const stage = getHookStage(hook); if (typeof injection === 'string') { injection = { order: 0, injection }; } result[stage][hook] = injection; } return result; } function getHookStage(hook) { const type = hook.slice(0, 2); switch (type) { case 'vs': return 'vertex'; case 'fs': return 'fragment'; default: throw new Error(type); } } /** // A minimal shader injection/templating system. // RFC: https://github.com/visgl/luma.gl/blob/7.0-release/dev-docs/RFCs/v6.0/shader-injection-rfc.md * @param source * @param type * @param inject * @param injectStandardStubs * @returns */ // eslint-disable-next-line complexity export function injectShader(source, stage, inject, injectStandardStubs = false) { const isVertex = stage === 'vertex'; for (const key in inject) { const fragmentData = inject[key]; fragmentData.sort((a, b) => a.order - b.order); fragments.length = fragmentData.length; for (let i = 0, len = fragmentData.length; i < len; ++i) { fragments[i] = fragmentData[i].injection; } const fragmentString = `${fragments.join('\n')}\n`; switch (key) { // declarations are injected before the main function case 'vs:#decl': if (isVertex) { source = source.replace(DECLARATION_INJECT_MARKER, fragmentString); } break; // inject code at the beginning of the main function case 'vs:#main-start': if (isVertex) { source = source.replace(REGEX_START_OF_MAIN, (match) => match + fragmentString); } break; // inject code at the end of main function case 'vs:#main-end': if (isVertex) { source = source.replace(REGEX_END_OF_MAIN, (match) => fragmentString + match); } break; // declarations are injected before the main function case 'fs:#decl': if (!isVertex) { source = source.replace(DECLARATION_INJECT_MARKER, fragmentString); } break; // inject code at the beginning of the main function case 'fs:#main-start': if (!isVertex) { source = source.replace(REGEX_START_OF_MAIN, (match) => match + fragmentString); } break; // inject code at the end of main function case 'fs:#main-end': if (!isVertex) { source = source.replace(REGEX_END_OF_MAIN, (match) => fragmentString + match); } break; default: // TODO(Tarek): I think this usage should be deprecated. // inject code after key, leaving key in place source = source.replace(key, (match) => match + fragmentString); } } // Remove if it hasn't already been replaced source = source.replace(DECLARATION_INJECT_MARKER, ''); // Finally, if requested, insert an automatic module injector chunk if (injectStandardStubs) { source = source.replace(/\}\s*$/, (match) => match + MODULE_INJECTORS[stage]); } return source; } // Takes an array of inject objects and combines them into one export function combineInjects(injects) { const result = {}; assert(Array.isArray(injects) && injects.length > 1); injects.forEach(inject => { for (const key in inject) { result[key] = result[key] ? `${result[key]}\n${inject[key]}` : inject[key]; } }); return result; }