// luma.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {TypedArray} from '@luma.gl/core'; /** * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`) * https: *stackoverflow.com/questions/41969562/ * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels * @param param0 */ export function flipRows(options: { data: TypedArray; width: number; height: number; bytesPerPixel?: number; temp?: Uint8Array; }): void { const {data, width, height, bytesPerPixel = 4, temp} = options; const bytesPerRow = width * bytesPerPixel; // make a temp buffer to hold one row const tempBuffer = temp || new Uint8Array(bytesPerRow); for (let y = 0; y < height / 2; ++y) { const topOffset = y * bytesPerRow; const bottomOffset = (height - y - 1) * bytesPerRow; // make copy of a row on the top half tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow)); // copy a row from the bottom half to the top data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow); // copy the copy of the top half row to the bottom half data.set(tempBuffer, bottomOffset); } } export function scalePixels(options: {data: TypedArray; width: number; height: number}): { data: Uint8Array; width: number; height: number; } { const {data, width, height} = options; const newWidth = Math.round(width / 2); const newHeight = Math.round(height / 2); const newData = new Uint8Array(newWidth * newHeight * 4); for (let y = 0; y < newHeight; y++) { for (let x = 0; x < newWidth; x++) { for (let c = 0; c < 4; c++) { newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c]; } } } return {data: newData, width: newWidth, height: newHeight}; }