import {Device} from '@luma.gl/core'; import {Timeline} from '../animation/timeline'; import type {AnimationLoop} from './animation-loop'; /** Properties passed to every render frame */ export type AnimationProps = { device: Device; animationLoop: AnimationLoop; /** @todo Should be canvasContext */ canvas: HTMLCanvasElement | OffscreenCanvas; useDevicePixels: number | boolean; width: number; height: number; aspect: number; // Animation props time: number; startTime: number; engineTime: number; tick: number; tock: number; // Initial values needsRedraw?: string | false; timeline: Timeline | null; // Experimental _mousePosition?: [number, number] | null; // [offsetX, offsetY], };