// loaders.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import {ImageLoader} from '@loaders.gl/images'; import type {GetUrl, UrlOptions} from './texture-api-types'; import {getImageUrls} from './load-image'; import {deepLoad} from './deep-load'; // Returned map will be have keys corresponding to GL cubemap constants const GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; const GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; const GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; const GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; const GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851a; const CUBE_FACES = [ {face: GL_TEXTURE_CUBE_MAP_POSITIVE_X, direction: 'right', axis: 'x', sign: 'positive'}, {face: GL_TEXTURE_CUBE_MAP_NEGATIVE_X, direction: 'left', axis: 'x', sign: 'negative'}, {face: GL_TEXTURE_CUBE_MAP_POSITIVE_Y, direction: 'top', axis: 'y', sign: 'positive'}, {face: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, direction: 'bottom', axis: 'y', sign: 'negative'}, {face: GL_TEXTURE_CUBE_MAP_POSITIVE_Z, direction: 'front', axis: 'z', sign: 'positive'}, {face: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, direction: 'back', axis: 'z', sign: 'negative'} ]; export type ImageCubeTexture = { GL_TEXTURE_CUBE_MAP_POSITIVE_X: any; GL_TEXTURE_CUBE_MAP_NEGATIVE_X: any; GL_TEXTURE_CUBE_MAP_POSITIVE_Y: any; GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: any; GL_TEXTURE_CUBE_MAP_POSITIVE_Z: any; GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: any; }; // Returns an object with six key-value pairs containing the urls (or url mip arrays) // for each cube face export async function getImageCubeUrls(getUrl: GetUrl, options: UrlOptions) { // Calculate URLs const urls: Record = {}; const promises: Promise[] = []; let index = 0; for (let i = 0; i < CUBE_FACES.length; ++i) { const face = CUBE_FACES[index]; const promise = getImageUrls(getUrl, options, {...face, index: index++}).then((url) => { urls[face.face] = url; }); promises.push(promise); } await Promise.all(promises); return urls; } // Returns an object with six key-value pairs containing the images (or image mip arrays) // for each cube face export async function loadImageTextureCube( getUrl: GetUrl, options = {} ): Promise { const urls = await getImageCubeUrls(getUrl, options); return (await deepLoad(urls, ImageLoader.parse, options)) as ImageCubeTexture; }