/* eslint-disable */ /** import {getPositions} from './get-attribute-from-geometry'; export function computeBoundingSphere(geometry: any, boundingBox: object, vector: Vector3 ) { const positions = getPositions(geometry); const center = getBoundingBox(center); box.setFromBufferAttribute(position); box.getCenter(center); // hoping to find a boundingSphere with a radius smaller than the // boundingSphere of the boundingBox: sqrt(3) smaller in the best case var maxRadiusSq = 0; for (const position of makeAttributeIterator(positions)) { vector.x = position[0]; vector.y = position[1]; vector.z = position[2]; maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(vector)); } const radius = Math.sqrt(maxRadiusSq); assert(Number.isFinite(radius)); return {center, radius}; } */