import type { TypedArray } from '@math.gl/core'; type Geometry = { mode: any; indices?: { size: number; values: TypedArray; }; attributes?: {}; }; /** * Computes vertex normals for a geometry * @param param0 * @returns */ export declare function computeVertexNormals(geometry: Geometry): Float32Array; export {}; //# sourceMappingURL=compute-vertex-normals.d.ts.map