"use strict"; /* export function computeTangents({indices, positions, normals, uvs}) { var index = geometry.index; var attributes = geometry.attributes; // based on http://www.terathon.com/code/tangent.html // (per vertex tangents) if ( index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined ) { console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' ); return; } var nVertices = positions.length / 3; var tangents = new Float32Array(4 * nVertices); // size: 4 var tan1 = [], tan2 = []; for (var k = 0; k < nVertices; k++) { tan1[k] = new THREE.Vector3(); tan2[k] = new THREE.Vector3(); } var vA = new THREE.Vector3(), vB = new THREE.Vector3(), vC = new THREE.Vector3(), uvA = new THREE.Vector2(), uvB = new THREE.Vector2(), uvC = new THREE.Vector2(), sdir = new THREE.Vector3(), tdir = new THREE.Vector3(); function handleTriangle(a, b, c) { vA.fromArray(positions, a * 3); vB.fromArray(positions, b * 3); vC.fromArray(positions, c * 3); uvA.fromArray(uvs, a * 2); uvB.fromArray(uvs, b * 2); uvC.fromArray(uvs, c * 2); var x1 = vB.x - vA.x; var x2 = vC.x - vA.x; var y1 = vB.y - vA.y; var y2 = vC.y - vA.y; var z1 = vB.z - vA.z; var z2 = vC.z - vA.z; var s1 = uvB.x - uvA.x; var s2 = uvC.x - uvA.x; var t1 = uvB.y - uvA.y; var t2 = uvC.y - uvA.y; var r = 1.0 / (s1 * t2 - s2 * t1); sdir.set((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r); tdir.set((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r); tan1[a].add(sdir); tan1[b].add(sdir); tan1[c].add(sdir); tan2[a].add(tdir); tan2[b].add(tdir); tan2[c].add(tdir); } var groups = geometry.groups; if (groups.length === 0) { groups = [ { start: 0, count: indices.length } ]; } for (var j = 0, jl = groups.length; j < jl; ++j) { var group = groups[j]; var start = group.start; var count = group.count; for (var i = start, il = start + count; i < il; i += 3) { handleTriangle(indices[i + 0], indices[i + 1], indices[i + 2]); } } var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(); var n = new THREE.Vector3(), n2 = new THREE.Vector3(); var w, t, test; function handleVertex(v) { n.fromArray(normals, v * 3); n2.copy(n); t = tan1[v]; // Gram-Schmidt orthogonalize tmp.copy(t); tmp.sub(n.multiplyScalar(n.dot(t))).normalize(); // Calculate handedness tmp2.crossVectors(n2, t); test = tmp2.dot(tan2[v]); w = test < 0.0 ? -1.0 : 1.0; tangents[v * 4] = tmp.x; tangents[v * 4 + 1] = tmp.y; tangents[v * 4 + 2] = tmp.z; tangents[v * 4 + 3] = w; } for (var j = 0, jl = groups.length; j < jl; ++j) { var group = groups[j]; var start = group.start; var count = group.count; for (var i = start, il = start + count; i < il; i += 3) { handleVertex(indices[i + 0]); handleVertex(indices[i + 1]); handleVertex(indices[i + 2]); } } } */