// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors export default `\ in vec4 fillColors; in vec4 lineColors; in vec3 pickingColors; out vec4 vColor; struct PolygonProps { vec3 positions; vec3 positions64Low; vec3 normal; float elevations; }; vec3 project_offset_normal(vec3 vector) { if (project.coordinateSystem == COORDINATE_SYSTEM_LNGLAT || project.coordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSETS) { // normals generated by the polygon tesselator are in lnglat offsets instead of meters return normalize(vector * project.commonUnitsPerWorldUnit); } return project_normal(vector); } void calculatePosition(PolygonProps props) { vec3 pos = props.positions; vec3 pos64Low = props.positions64Low; vec3 normal = props.normal; vec4 colors = solidPolygon.isWireframe ? lineColors : fillColors; geometry.worldPosition = props.positions; geometry.pickingColor = pickingColors; if (solidPolygon.extruded) { pos.z += props.elevations * solidPolygon.elevationScale; } gl_Position = project_position_to_clipspace(pos, pos64Low, vec3(0.), geometry.position); DECKGL_FILTER_GL_POSITION(gl_Position, geometry); if (solidPolygon.extruded) { #ifdef IS_SIDE_VERTEX normal = project_offset_normal(normal); #else normal = project_normal(normal); #endif geometry.normal = normal; vec3 lightColor = lighting_getLightColor(colors.rgb, project.cameraPosition, geometry.position.xyz, geometry.normal); vColor = vec4(lightColor, colors.a * layer.opacity); } else { vColor = vec4(colors.rgb, colors.a * layer.opacity); } DECKGL_FILTER_COLOR(vColor, geometry); } `;