import * as Polygon from "./polygon.js"; import { Tesselator } from '@deck.gl/core'; import type { PolygonGeometry, NormalizedPolygonGeometry, FlatComplexPolygonGeometry } from "./polygon.js"; import type { TypedArray } from '@math.gl/core'; type GeometryUpdateContext = { vertexStart: number; indexStart: number; geometrySize: number; geometryIndex: number; }; type CutPolygon = FlatComplexPolygonGeometry & { edgeTypes: number[]; }; export default class PolygonTesselator extends Tesselator number[]; full3d?: boolean; }> { constructor(opts: any); /** Get attribute by name */ get(attributeName: string): TypedArray | null; /** Override base Tesselator method */ updateGeometry(opts: any): void; /** Implement base Tesselator interface */ protected normalizeGeometry(polygon: PolygonGeometry): NormalizedPolygonGeometry | CutPolygon[]; /** Implement base Tesselator interface */ protected getGeometrySize(polygon: NormalizedPolygonGeometry | CutPolygon[]): number; /** Override base Tesselator method */ protected getGeometryFromBuffer(buffer: any): import("@deck.gl/core").AccessorFunction | null; /** Implement base Tesselator interface */ protected updateGeometryAttributes(polygon: NormalizedPolygonGeometry | CutPolygon[] | null, context: GeometryUpdateContext): void; private _updateIndices; private _updatePositions; private _updateVertexValid; } export {}; //# sourceMappingURL=polygon-tesselator.d.ts.map