// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. export default `\ const vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097); uniform vec2 project_uViewProjectionMatrixFP64[16]; // longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw void mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) { #if defined(NVIDIA_FP64_WORKAROUND) out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE); #else out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64); #endif out_val[1] = sum_fp64(PI_FP64, log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0)))); return; } void project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) { vec2 pos_fp64[2]; mercatorProject_fp64(position_fp64, pos_fp64); out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64); out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64); return; } void project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) { vec4 position64xy = vec4( position.x, position64xyLow.x, position.y, position64xyLow.y); project_position_fp64(position64xy, out_val); } vec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) { vec2 vertex_pos_clipspace[4]; mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace, vertex_pos_clipspace); return vec4( vertex_pos_clipspace[0].x, vertex_pos_clipspace[1].x, vertex_pos_clipspace[2].x, vertex_pos_clipspace[3].x ); } vec4 project_position_to_clipspace( vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition ) { // This is the local offset to the instance position vec2 offset64[4]; vec4_fp64(vec4(offset, 0.0), offset64); float z = project_size(position.z); // Apply web mercator projection (depends on coordinate system imn use) vec2 projectedPosition64xy[2]; project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy); vec2 commonPosition64[4]; commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]); commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]); commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0)); commonPosition64[3] = vec2(1.0, 0.0); commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0); return project_common_position_to_clipspace_fp64(commonPosition64); } vec4 project_position_to_clipspace( vec3 position, vec3 position64xyLow, vec3 offset ) { vec4 commonPosition; return project_position_to_clipspace( position, position64xyLow, offset, commonPosition ); } `;