import type { ShaderModule } from '@luma.gl/shadertools'; import type { Viewport } from '@deck.gl/core'; import type { BrushingExtensionProps } from "./brushing-extension.js"; type BrushingModuleSettings = { viewport: Viewport; mousePosition?: { x: number; y: number; }; } & BrushingExtensionProps; declare const _default: ShaderModule; export default _default; //# sourceMappingURL=shader-module.d.ts.map