import { Vector3 } from './Vector3.js'; import * as MathUtils from './MathUtils.js'; const _startP = /*@__PURE__*/ new Vector3(); const _startEnd = /*@__PURE__*/ new Vector3(); class Line3 { constructor( start = new Vector3(), end = new Vector3() ) { this.start = start; this.end = end; } set( start, end ) { this.start.copy( start ); this.end.copy( end ); return this; } copy( line ) { this.start.copy( line.start ); this.end.copy( line.end ); return this; } getCenter( target ) { return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); } delta( target ) { return target.subVectors( this.end, this.start ); } distanceSq() { return this.start.distanceToSquared( this.end ); } distance() { return this.start.distanceTo( this.end ); } at( t, target ) { return this.delta( target ).multiplyScalar( t ).add( this.start ); } closestPointToPointParameter( point, clampToLine ) { _startP.subVectors( point, this.start ); _startEnd.subVectors( this.end, this.start ); const startEnd2 = _startEnd.dot( _startEnd ); const startEnd_startP = _startEnd.dot( _startP ); let t = startEnd_startP / startEnd2; if ( clampToLine ) { t = MathUtils.clamp( t, 0, 1 ); } return t; } closestPointToPoint( point, clampToLine, target ) { const t = this.closestPointToPointParameter( point, clampToLine ); return this.delta( target ).multiplyScalar( t ).add( this.start ); } applyMatrix4( matrix ) { this.start.applyMatrix4( matrix ); this.end.applyMatrix4( matrix ); return this; } equals( line ) { return line.start.equals( this.start ) && line.end.equals( this.end ); } clone() { return new this.constructor().copy( this ); } } export { Line3 };