import HTMLElement from '../html-element/HTMLElement.js'; import * as PropertySymbol from '../../PropertySymbol.js'; import IHTMLElement from '../html-element/IHTMLElement.js'; import IHTMLFormElement from '../html-form-element/IHTMLFormElement.js'; import IHTMLLabelElement from './IHTMLLabelElement.js'; import Event from '../../event/Event.js'; import EventPhaseEnum from '../../event/EventPhaseEnum.js'; import PointerEvent from '../../event/events/PointerEvent.js'; /** * HTML Label Element. * * Reference: * https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement. */ export default class HTMLLabelElement extends HTMLElement implements IHTMLLabelElement { /** * Returns a string containing the ID of the labeled control. This reflects the "for" attribute. * * @returns ID of the labeled control. */ public get htmlFor(): string { const htmlFor = this.getAttribute('for'); if (htmlFor !== null) { return htmlFor; } return htmlFor !== null ? htmlFor : ''; } /** * Sets a string containing the ID of the labeled control. This reflects the "for" attribute. * * @param htmlFor ID of the labeled control. */ public set htmlFor(htmlFor: string) { this.setAttribute('for', htmlFor); } /** * Returns an HTML element representing the control with which the label is associated. * * @returns Control element. */ public get control(): IHTMLElement { const htmlFor = this.htmlFor; if (htmlFor) { const control = this[PropertySymbol.ownerDocument].getElementById(htmlFor); return control !== this ? control : null; } return ( this.querySelector('button,input:not([type="hidden"]),meter,output,progress,select,textarea') ); } /** * Returns the parent form element. * * @returns Form. */ public get form(): IHTMLFormElement { return this[PropertySymbol.formNode]; } /** * Clones a node. * * @override * @param [deep=false] "true" to clone deep. * @returns Cloned node. */ public cloneNode(deep = false): IHTMLLabelElement { return super.cloneNode(deep); } /** * @override */ public override dispatchEvent(event: Event): boolean { const returnValue = super.dispatchEvent(event); if ( event.type === 'click' && (event.eventPhase === EventPhaseEnum.atTarget || event.eventPhase === EventPhaseEnum.bubbling) ) { const control = this.control; if (control && event.target !== control) { control.dispatchEvent(new PointerEvent('click', { bubbles: true, cancelable: true })); } } return returnValue; } }