// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // OSXWindow.h: Definition of the implementation of OSWindow for OSX #ifndef UTIL_OSX_WINDOW_H_ #define UTIL_OSX_WINDOW_H_ #import #include "OSWindow.h" class OSXWindow; @interface WindowDelegate : NSObject { OSXWindow *mWindow; } - (id) initWithWindow: (OSXWindow*) window; @end @interface ContentView : NSView { OSXWindow *mWindow; NSTrackingArea *mTrackingArea; int mCurrentModifier; } - (id) initWithWindow: (OSXWindow*) window; @end class OSXWindow : public OSWindow { public: OSXWindow(); ~OSXWindow(); bool initialize(const std::string &name, size_t width, size_t height) override; void destroy() override; EGLNativeWindowType getNativeWindow() const override; EGLNativeDisplayType getNativeDisplay() const override; void messageLoop() override; void setMousePosition(int x, int y) override; bool setPosition(int x, int y) override; bool resize(int width, int height) override; void setVisible(bool isVisible) override; void signalTestEvent() override; NSWindow *getNSWindow() const; private: NSWindow *mWindow; WindowDelegate *mDelegate; ContentView *mView; }; #endif // UTIL_OSX_WINDOW_H_