// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES.h: Validation functions for generic OpenGL ES entry point parameters #ifndef LIBANGLE_VALIDATION_ES_H_ #define LIBANGLE_VALIDATION_ES_H_ #include "common/mathutil.h" #include #include namespace egl { class Display; class Image; } namespace gl { class Context; class Program; class Shader; class ValidationContext; bool ValidCap(const Context *context, GLenum cap); bool ValidTextureTarget(const ValidationContext *context, GLenum target); bool ValidTexture2DTarget(const ValidationContext *context, GLenum target); bool ValidTexture3DTarget(const ValidationContext *context, GLenum target); bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target); bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target); bool ValidFramebufferTarget(GLenum target); bool ValidBufferTarget(const Context *context, GLenum target); bool ValidBufferParameter(const Context *context, GLenum pname); bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level); bool ValidImageSizeParameters(const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth, bool isSubImage); bool ValidCompressedImageSize(const ValidationContext *context, GLenum internalFormat, GLsizei width, GLsizei height); bool ValidQueryType(const Context *context, GLenum queryType); // Returns valid program if id is a valid program name // Errors INVALID_OPERATION if valid shader is given and returns NULL // Errors INVALID_VALUE otherwise and returns NULL Program *GetValidProgram(Context *context, GLuint id); // Returns valid shader if id is a valid shader name // Errors INVALID_OPERATION if valid program is given and returns NULL // Errors INVALID_VALUE otherwise and returns NULL Shader *GetValidShader(Context *context, GLuint id); bool ValidateAttachmentTarget(Context *context, GLenum attachment); bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); bool ValidateRenderbufferStorageParametersANGLE(Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); bool ValidateBlitFramebufferParameters(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); bool ValidateGetVertexAttribParameters(Context *context, GLenum pname); bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param); bool ValidateSamplerObjectParameter(Context *context, GLenum pname); bool ValidateReadPixels(Context *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); bool ValidateReadnPixelsEXT(Context *context, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n); bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n); bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id); bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id); bool ValidateEndQueryBase(Context *context, GLenum target); bool ValidateEndQueryEXT(Context *context, GLenum target); bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target); bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname); bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params); bool ValidateGetQueryObjectValueBase(Context *context, GLenum target, GLenum pname); bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params); bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params); bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params); bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params); bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count); bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count, GLboolean transpose); bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams); bool ValidateCopyTexImageParametersBase(ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, GLenum *textureInternalFormatOut); bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount); bool ValidateDrawElements(ValidationContext *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut); bool ValidateDrawElementsInstanced(Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut); bool ValidateDrawElementsInstancedANGLE(Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, IndexRange *indexRangeOut); bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level); bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); bool ValidateFramebufferRenderbuffer(Context *context, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); bool ValidateGetUniformBase(Context *context, GLuint program, GLint location); bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params); bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params); bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params); bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params); bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments, bool defaultFramebuffer); bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker); bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker); bool ValidateEGLImageTargetTexture2DOES(Context *context, egl::Display *display, GLenum target, egl::Image *image); bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, egl::Display *display, GLenum target, egl::Image *image); bool ValidateBindVertexArrayBase(Context *context, GLuint array); bool ValidateLinkProgram(Context *context, GLuint program); bool ValidateProgramBinaryBase(Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length); bool ValidateGetProgramBinaryBase(Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); bool ValidateUseProgram(Context *context, GLuint program); bool ValidateCopyTexImage2D(ValidationContext *context, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs); bool ValidateCopyTexSubImage2D(Context *context, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers); bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers); bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers); bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers); bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers); bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers); bool ValidateGenTextures(Context *context, GLint n, GLuint *textures); bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures); bool ValidateGenOrDelete(Context *context, GLint n); // Error messages shared here for use in testing. extern const char *g_ExceedsMaxElementErrorMessage; } // namespace gl #endif // LIBANGLE_VALIDATION_ES_H_