// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // This class contains prototypes for representing GLES 3 Vertex Array Objects: // // The buffer objects that are to be used by the vertex stage of the GL are collected // together to form a vertex array object. All state related to the definition of data used // by the vertex processor is encapsulated in a vertex array object. // #ifndef LIBANGLE_VERTEXARRAY_H_ #define LIBANGLE_VERTEXARRAY_H_ #include "libANGLE/RefCountObject.h" #include "libANGLE/Constants.h" #include "libANGLE/Debug.h" #include "libANGLE/State.h" #include "libANGLE/VertexAttribute.h" #include namespace rx { class ImplFactory; class VertexArrayImpl; } namespace gl { class Buffer; class VertexArray final : public LabeledObject { public: VertexArray(rx::ImplFactory *factory, GLuint id, size_t maxAttribs); ~VertexArray(); GLuint id() const; void setLabel(const std::string &label) override; const std::string &getLabel() const override; const VertexAttribute &getVertexAttribute(size_t attributeIndex) const; void detachBuffer(GLuint bufferName); void setVertexAttribDivisor(size_t index, GLuint divisor); void enableAttribute(size_t attributeIndex, bool enabledState); void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, bool normalized, bool pureInteger, GLsizei stride, const void *pointer); void setElementArrayBuffer(Buffer *buffer); const BindingPointer &getElementArrayBuffer() const { return mData.getElementArrayBuffer(); } size_t getMaxAttribs() const { return mData.getVertexAttributes().size(); } const std::vector &getVertexAttributes() const { return mData.getVertexAttributes(); } rx::VertexArrayImpl *getImplementation() { return mVertexArray; } const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; } size_t getMaxEnabledAttribute() const { return mData.getMaxEnabledAttribute(); } class Data final : public angle::NonCopyable { public: explicit Data(size_t maxAttribs); ~Data(); const std::string &getLabel() const { return mLabel; } const BindingPointer &getElementArrayBuffer() const { return mElementArrayBuffer; } size_t getMaxAttribs() const { return mVertexAttributes.size(); } size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; } const std::vector &getVertexAttributes() const { return mVertexAttributes; } const VertexAttribute &getVertexAttribute(size_t index) const { return mVertexAttributes[index]; } private: friend class VertexArray; std::string mLabel; std::vector mVertexAttributes; BindingPointer mElementArrayBuffer; size_t mMaxEnabledAttribute; }; enum DirtyBitType { DIRTY_BIT_ELEMENT_ARRAY_BUFFER, // Reserve bits for enabled flags DIRTY_BIT_ATTRIB_0_ENABLED, DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS, // Reserve bits for attrib pointers DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED, DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS, // Reserve bits for divisors DIRTY_BIT_ATTRIB_0_DIVISOR = DIRTY_BIT_ATTRIB_MAX_POINTER, DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS, DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR, DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN, }; typedef std::bitset DirtyBits; void syncImplState(); bool hasAnyDirtyBit() const { return mDirtyBits.any(); } private: GLuint mId; Data mData; DirtyBits mDirtyBits; rx::VertexArrayImpl *mVertexArray; }; } #endif // LIBANGLE_VERTEXARRAY_H_