// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63. #include "libANGLE/Texture.h" #include "common/mathutil.h" #include "common/utilities.h" #include "libANGLE/Config.h" #include "libANGLE/Context.h" #include "libANGLE/Data.h" #include "libANGLE/Image.h" #include "libANGLE/Surface.h" #include "libANGLE/formatutils.h" namespace gl { bool IsMipmapFiltered(const gl::SamplerState &samplerState) { switch (samplerState.minFilter) { case GL_NEAREST: case GL_LINEAR: return false; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return true; default: UNREACHABLE(); return false; } } bool IsPointSampled(const gl::SamplerState &samplerState) { return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); } static size_t GetImageDescIndex(GLenum target, size_t level) { return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target)) : level; } Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) : egl::ImageSibling(id), mTexture(impl), mLabel(), mTextureState(), mTarget(target), mImageDescs(IMPLEMENTATION_MAX_TEXTURE_LEVELS * (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)), mCompletenessCache(), mBoundSurface(NULL) { } Texture::~Texture() { if (mBoundSurface) { mBoundSurface->releaseTexImage(EGL_BACK_BUFFER); mBoundSurface = NULL; } SafeDelete(mTexture); } void Texture::setLabel(const std::string &label) { mLabel = label; } const std::string &Texture::getLabel() const { return mLabel; } GLenum Texture::getTarget() const { return mTarget; } void Texture::setSwizzleRed(GLenum swizzleRed) { mTextureState.swizzleRed = swizzleRed; } GLenum Texture::getSwizzleRed() const { return mTextureState.swizzleRed; } void Texture::setSwizzleGreen(GLenum swizzleGreen) { mTextureState.swizzleGreen = swizzleGreen; } GLenum Texture::getSwizzleGreen() const { return mTextureState.swizzleGreen; } void Texture::setSwizzleBlue(GLenum swizzleBlue) { mTextureState.swizzleBlue = swizzleBlue; } GLenum Texture::getSwizzleBlue() const { return mTextureState.swizzleBlue; } void Texture::setSwizzleAlpha(GLenum swizzleAlpha) { mTextureState.swizzleAlpha = swizzleAlpha; } GLenum Texture::getSwizzleAlpha() const { return mTextureState.swizzleAlpha; } void Texture::setMinFilter(GLenum minFilter) { mTextureState.samplerState.minFilter = minFilter; } GLenum Texture::getMinFilter() const { return mTextureState.samplerState.minFilter; } void Texture::setMagFilter(GLenum magFilter) { mTextureState.samplerState.magFilter = magFilter; } GLenum Texture::getMagFilter() const { return mTextureState.samplerState.magFilter; } void Texture::setWrapS(GLenum wrapS) { mTextureState.samplerState.wrapS = wrapS; } GLenum Texture::getWrapS() const { return mTextureState.samplerState.wrapS; } void Texture::setWrapT(GLenum wrapT) { mTextureState.samplerState.wrapT = wrapT; } GLenum Texture::getWrapT() const { return mTextureState.samplerState.wrapT; } void Texture::setWrapR(GLenum wrapR) { mTextureState.samplerState.wrapR = wrapR; } GLenum Texture::getWrapR() const { return mTextureState.samplerState.wrapR; } void Texture::setMaxAnisotropy(float maxAnisotropy) { mTextureState.samplerState.maxAnisotropy = maxAnisotropy; } float Texture::getMaxAnisotropy() const { return mTextureState.samplerState.maxAnisotropy; } void Texture::setMinLod(GLfloat minLod) { mTextureState.samplerState.minLod = minLod; } GLfloat Texture::getMinLod() const { return mTextureState.samplerState.minLod; } void Texture::setMaxLod(GLfloat maxLod) { mTextureState.samplerState.maxLod = maxLod; } GLfloat Texture::getMaxLod() const { return mTextureState.samplerState.maxLod; } void Texture::setCompareMode(GLenum compareMode) { mTextureState.samplerState.compareMode = compareMode; } GLenum Texture::getCompareMode() const { return mTextureState.samplerState.compareMode; } void Texture::setCompareFunc(GLenum compareFunc) { mTextureState.samplerState.compareFunc = compareFunc; } GLenum Texture::getCompareFunc() const { return mTextureState.samplerState.compareFunc; } const SamplerState &Texture::getSamplerState() const { return mTextureState.samplerState; } void Texture::setBaseLevel(GLuint baseLevel) { mTextureState.baseLevel = baseLevel; } GLuint Texture::getBaseLevel() const { return mTextureState.baseLevel; } void Texture::setMaxLevel(GLuint maxLevel) { mTextureState.maxLevel = maxLevel; } GLuint Texture::getMaxLevel() const { return mTextureState.maxLevel; } bool Texture::getImmutableFormat() const { return mTextureState.immutableFormat; } GLuint Texture::getImmutableLevels() const { return mTextureState.immutableLevels; } void Texture::setUsage(GLenum usage) { mTextureState.usage = usage; getImplementation()->setUsage(usage); } GLenum Texture::getUsage() const { return mTextureState.usage; } const TextureState &Texture::getTextureState() const { return mTextureState; } size_t Texture::getWidth(GLenum target, size_t level) const { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return getImageDesc(target, level).size.width; } size_t Texture::getHeight(GLenum target, size_t level) const { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return getImageDesc(target, level).size.height; } size_t Texture::getDepth(GLenum target, size_t level) const { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return getImageDesc(target, level).size.depth; } GLenum Texture::getInternalFormat(GLenum target, size_t level) const { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return getImageDesc(target, level).internalFormat; } bool Texture::isSamplerComplete(const SamplerState &samplerState, const Data &data) const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); if (!mCompletenessCache.cacheValid || mCompletenessCache.samplerState != samplerState || mCompletenessCache.filterable != textureCaps.filterable || mCompletenessCache.clientVersion != data.clientVersion || mCompletenessCache.supportsNPOT != data.extensions->textureNPOT) { mCompletenessCache.cacheValid = true; mCompletenessCache.samplerState = samplerState; mCompletenessCache.filterable = textureCaps.filterable; mCompletenessCache.clientVersion = data.clientVersion; mCompletenessCache.supportsNPOT = data.extensions->textureNPOT; mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data); } return mCompletenessCache.samplerComplete; } bool Texture::isMipmapComplete() const { return computeMipmapCompleteness(); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. bool Texture::isCubeComplete() const { ASSERT(mTarget == GL_TEXTURE_CUBE_MAP); const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0); if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height) { return false; } for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++) { const ImageDesc &faceImageDesc = getImageDesc(face, 0); if (faceImageDesc.size.width != baseImageDesc.size.width || faceImageDesc.size.height != baseImageDesc.size.height || faceImageDesc.internalFormat != baseImageDesc.internalFormat) { return false; } } return true; } size_t Texture::getMipCompleteLevels() const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), 0); if (mTarget == GL_TEXTURE_3D) { const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height), baseImageDesc.size.depth); return log2(maxDim) + 1; } else { return log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)) + 1; } } egl::Surface *Texture::getBoundSurface() const { return mBoundSurface; } Error Texture::setImage(const PixelUnpackState &unpackState, GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); Error error = mTexture->setImage(target, level, internalFormat, size, format, type, unpackState, pixels); if (error.isError()) { return error; } setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); return Error(GL_NO_ERROR); } Error Texture::setSubImage(const PixelUnpackState &unpackState, GLenum target, size_t level, const Box &area, GLenum format, GLenum type, const uint8_t *pixels) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->setSubImage(target, level, area, format, type, unpackState, pixels); } Error Texture::setCompressedImage(const PixelUnpackState &unpackState, GLenum target, size_t level, GLenum internalFormat, const Extents &size, size_t imageSize, const uint8_t *pixels) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); Error error = mTexture->setCompressedImage(target, level, internalFormat, size, unpackState, imageSize, pixels); if (error.isError()) { return error; } setImageDesc(target, level, ImageDesc(size, GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); return Error(GL_NO_ERROR); } Error Texture::setCompressedSubImage(const PixelUnpackState &unpackState, GLenum target, size_t level, const Box &area, GLenum format, size_t imageSize, const uint8_t *pixels) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->setCompressedSubImage(target, level, area, format, unpackState, imageSize, pixels); } Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, const Framebuffer *source) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); Error error = mTexture->copyImage(target, level, sourceArea, internalFormat, source); if (error.isError()) { return error; } setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1), GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE))); return Error(GL_NO_ERROR); } Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, const Framebuffer *source) { ASSERT(target == mTarget || (mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target))); return mTexture->copySubImage(target, level, destOffset, sourceArea, source); } Error Texture::setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size) { ASSERT(target == mTarget); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); Error error = mTexture->setStorage(target, levels, internalFormat, size); if (error.isError()) { return error; } mTextureState.immutableFormat = true; mTextureState.immutableLevels = static_cast(levels); clearImageDescs(); setImageDescChain(levels, size, internalFormat); return Error(GL_NO_ERROR); } Error Texture::generateMipmaps() { // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture // is not mip complete. if (!isMipmapComplete()) { orphanImages(); } Error error = mTexture->generateMipmaps(mTextureState); if (error.isError()) { return error; } const ImageDesc &baseImageInfo = getImageDesc(getBaseImageTarget(), 0); size_t mipLevels = log2(std::max(std::max(baseImageInfo.size.width, baseImageInfo.size.height), baseImageInfo.size.depth)) + 1; setImageDescChain(mipLevels, baseImageInfo.size, baseImageInfo.internalFormat); return Error(GL_NO_ERROR); } void Texture::setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat) { for (int level = 0; level < static_cast(levels); level++) { Extents levelSize( std::max(baseSize.width >> level, 1), std::max(baseSize.height >> level, 1), (mTarget == GL_TEXTURE_2D_ARRAY) ? baseSize.depth : std::max(baseSize.depth >> level, 1)); ImageDesc levelInfo(levelSize, sizedInternalFormat); if (mTarget == GL_TEXTURE_CUBE_MAP) { for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) { setImageDesc(face, level, levelInfo); } } else { setImageDesc(mTarget, level, levelInfo); } } } Texture::ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), GL_NONE) { } Texture::ImageDesc::ImageDesc(const Extents &size, GLenum internalFormat) : size(size), internalFormat(internalFormat) { } const Texture::ImageDesc &Texture::getImageDesc(GLenum target, size_t level) const { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); return mImageDescs[descIndex]; } void Texture::setImageDesc(GLenum target, size_t level, const ImageDesc &desc) { size_t descIndex = GetImageDescIndex(target, level); ASSERT(descIndex < mImageDescs.size()); mImageDescs[descIndex] = desc; mCompletenessCache.cacheValid = false; } void Texture::clearImageDesc(GLenum target, size_t level) { setImageDesc(target, level, ImageDesc()); } void Texture::clearImageDescs() { for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++) { mImageDescs[descIndex] = ImageDesc(); } mCompletenessCache.cacheValid = false; } void Texture::bindTexImageFromSurface(egl::Surface *surface) { ASSERT(surface); if (mBoundSurface) { releaseTexImageFromSurface(); } mTexture->bindTexImage(surface); mBoundSurface = surface; // Set the image info to the size and format of the surface ASSERT(mTarget == GL_TEXTURE_2D); Extents size(surface->getWidth(), surface->getHeight(), 1); ImageDesc desc(size, surface->getConfig()->renderTargetFormat); setImageDesc(mTarget, 0, desc); } void Texture::releaseTexImageFromSurface() { ASSERT(mBoundSurface); mBoundSurface = nullptr; mTexture->releaseTexImage(); // Erase the image info for level 0 ASSERT(mTarget == GL_TEXTURE_2D); clearImageDesc(mTarget, 0); } void Texture::releaseTexImageInternal() { if (mBoundSurface) { // Notify the surface mBoundSurface->releaseTexImageFromTexture(); // Then, call the same method as from the surface releaseTexImageFromSurface(); } } Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget) { ASSERT(target == mTarget); ASSERT(target == GL_TEXTURE_2D); // Release from previous calls to eglBindTexImage, to avoid calling the Impl after releaseTexImageInternal(); orphanImages(); Error error = mTexture->setEGLImageTarget(target, imageTarget); if (error.isError()) { return error; } setTargetImage(imageTarget); Extents size(static_cast(imageTarget->getWidth()), static_cast(imageTarget->getHeight()), 1); GLenum internalFormat = imageTarget->getInternalFormat(); GLenum type = GetInternalFormatInfo(internalFormat).type; clearImageDescs(); setImageDesc(target, 0, ImageDesc(size, GetSizedInternalFormat(internalFormat, type))); return Error(GL_NO_ERROR); } GLenum Texture::getBaseImageTarget() const { return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget; } bool Texture::computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const { const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height) { return false; } const TextureCaps &textureCaps = data.textureCaps->get(baseImageDesc.internalFormat); if (!textureCaps.filterable && !IsPointSampled(samplerState)) { return false; } bool npotSupport = data.extensions->textureNPOT || data.clientVersion >= 3; if (!npotSupport) { if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) || (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height))) { return false; } } if (IsMipmapFiltered(samplerState)) { if (!npotSupport) { if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height)) { return false; } } if (!computeMipmapCompleteness()) { return false; } } else { if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete()) { return false; } } // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: // The internalformat specified for the texture arrays is a sized internal depth or // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- // MODE is NONE, and either the magnification filter is not NEAREST or the mini- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(baseImageDesc.internalFormat); if (formatInfo.depthBits > 0 && data.clientVersion > 2) { if (samplerState.compareMode == GL_NONE) { if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || samplerState.magFilter != GL_NEAREST) { return false; } } } return true; } bool Texture::computeMipmapCompleteness() const { size_t expectedMipLevels = getMipCompleteLevels(); size_t maxLevel = std::min(expectedMipLevels, mTextureState.maxLevel + 1); for (size_t level = mTextureState.baseLevel; level < maxLevel; level++) { if (mTarget == GL_TEXTURE_CUBE_MAP) { for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++) { if (!computeLevelCompleteness(face, level)) { return false; } } } else { if (!computeLevelCompleteness(mTarget, level)) { return false; } } } return true; } bool Texture::computeLevelCompleteness(GLenum target, size_t level) const { ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (mTextureState.immutableFormat) { return true; } const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), mTextureState.baseLevel); if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 || baseImageDesc.size.depth == 0) { return false; } const ImageDesc &levelImageDesc = getImageDesc(target, level); if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 || levelImageDesc.size.depth == 0) { return false; } if (levelImageDesc.internalFormat != baseImageDesc.internalFormat) { return false; } ASSERT(level >= mTextureState.baseLevel); const size_t relativeLevel = level - mTextureState.baseLevel; if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel)) { return false; } if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel)) { return false; } if (mTarget == GL_TEXTURE_3D) { if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel)) { return false; } } else if (mTarget == GL_TEXTURE_2D_ARRAY) { if (levelImageDesc.size.depth != baseImageDesc.size.depth) { return false; } } return true; } Texture::SamplerCompletenessCache::SamplerCompletenessCache() : cacheValid(false), samplerState(), filterable(false), clientVersion(0), supportsNPOT(false), samplerComplete(false) { } Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const { return getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size; } GLenum Texture::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const { return getInternalFormat(target.textureIndex().type, target.textureIndex().mipIndex); } GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const { // Multisample textures not currently supported return 0; } void Texture::onAttach() { addRef(); } void Texture::onDetach() { release(); } GLuint Texture::getId() const { return id(); } }