// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image_unittest.cpp : Unittets of the Image and ImageSibling classes. #include "gmock/gmock.h" #include "gtest/gtest.h" #include "libANGLE/Image.h" #include "libANGLE/Texture.h" #include "libANGLE/Renderbuffer.h" #include "libANGLE/renderer/ImageImpl_mock.h" #include "libANGLE/renderer/TextureImpl_mock.h" #include "libANGLE/renderer/RenderbufferImpl_mock.h" using ::testing::_; using ::testing::Return; namespace angle { // Verify ref counts are maintained between images and their siblings when objects are deleted TEST(ImageTest, RefCounting) { // Create a texture and an EGL image that uses the texture as its source rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); gl::Texture *texture = new gl::Texture(textureImpl, 1, GL_TEXTURE_2D); texture->addRef(); rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); image->addRef(); // Verify that the image added a ref to the texture and the texture has not added a ref to the // image EXPECT_EQ(texture->getRefCount(), 2u); EXPECT_EQ(image->getRefCount(), 1u); // Create a renderbuffer and set it as a target of the EGL image rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl(); gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1); renderbuffer->addRef(); EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_)) .WillOnce(Return(gl::Error(GL_NO_ERROR))) .RetiresOnSaturation(); renderbuffer->setStorageEGLImageTarget(image); // Verify that the renderbuffer added a ref to the image and the image did not add a ref to // the renderbuffer EXPECT_EQ(texture->getRefCount(), 2u); EXPECT_EQ(image->getRefCount(), 2u); EXPECT_EQ(renderbuffer->getRefCount(), 1u); // Simulate deletion of the texture and verify that it still exists because the image holds a // ref texture->release(); EXPECT_EQ(texture->getRefCount(), 1u); EXPECT_EQ(image->getRefCount(), 2u); EXPECT_EQ(renderbuffer->getRefCount(), 1u); // Simulate deletion of the image and verify that it still exists because the renderbuffer holds // a ref image->release(); EXPECT_EQ(texture->getRefCount(), 1u); EXPECT_EQ(image->getRefCount(), 1u); EXPECT_EQ(renderbuffer->getRefCount(), 1u); // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); EXPECT_CALL(*imageImpl, orphan(_)) .WillOnce(Return(gl::Error(GL_NO_ERROR))) .RetiresOnSaturation(); EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation(); renderbuffer->release(); } // Verify that respecifiying textures releases references to the Image. TEST(ImageTest, RespecificationReleasesReferences) { // Create a texture and an EGL image that uses the texture as its source rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl(); gl::Texture *texture = new gl::Texture(textureImpl, 1, GL_TEXTURE_2D); texture->addRef(); gl::PixelUnpackState defaultUnpackState; EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) .WillOnce(Return(gl::Error(GL_NO_ERROR))) .RetiresOnSaturation(); texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr); rx::MockImageImpl *imageImpl = new rx::MockImageImpl(); egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap()); image->addRef(); // Verify that the image added a ref to the texture and the texture has not added a ref to the // image EXPECT_EQ(texture->getRefCount(), 2u); EXPECT_EQ(image->getRefCount(), 1u); // Respecify the texture and verify that the image releases its reference EXPECT_CALL(*imageImpl, orphan(_)) .WillOnce(Return(gl::Error(GL_NO_ERROR))) .RetiresOnSaturation(); EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _)) .WillOnce(Return(gl::Error(GL_NO_ERROR))) .RetiresOnSaturation(); texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA, GL_UNSIGNED_BYTE, nullptr); EXPECT_EQ(texture->getRefCount(), 1u); EXPECT_EQ(image->getRefCount(), 1u); // Delete the texture and verify that the image still exists EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); texture->release(); EXPECT_EQ(image->getRefCount(), 1u); // Delete the image EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation(); image->release(); } }