// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Config.cpp: Implements the egl::Config class, describing the format, type // and size for an egl::Surface. Implements EGLConfig and related functionality. // [EGL 1.5] section 3.4 page 19. #include "libANGLE/Config.h" #include "libANGLE/AttributeMap.h" #include #include #include "angle_gl.h" #include #include "common/debug.h" namespace egl { Config::Config() : renderTargetFormat(GL_NONE), depthStencilFormat(GL_NONE), bufferSize(0), redSize(0), greenSize(0), blueSize(0), luminanceSize(0), alphaSize(0), alphaMaskSize(0), bindToTextureRGB(EGL_FALSE), bindToTextureRGBA(EGL_FALSE), colorBufferType(EGL_NONE), configCaveat(EGL_NONE), configID(0), conformant(0), depthSize(0), level(0), matchNativePixmap(EGL_FALSE), maxPBufferWidth(0), maxPBufferHeight(0), maxPBufferPixels(0), maxSwapInterval(0), minSwapInterval(0), nativeRenderable(EGL_FALSE), nativeVisualID(0), nativeVisualType(0), renderableType(0), sampleBuffers(0), samples(0), stencilSize(0), surfaceType(0), transparentType(EGL_NONE), transparentRedValue(0), transparentGreenValue(0), transparentBlueValue(0), optimalOrientation(0) { } EGLint ConfigSet::add(const Config &config) { // Set the config's ID to a small number that starts at 1 ([EGL 1.5] section 3.4) EGLint id = static_cast(mConfigs.size()) + 1; Config copyConfig(config); copyConfig.configID = id; mConfigs.insert(std::make_pair(id, copyConfig)); return id; } const Config &ConfigSet::get(EGLint id) const { ASSERT(mConfigs.find(id) != mConfigs.end()); return mConfigs.find(id)->second; } void ConfigSet::clear() { mConfigs.clear(); } size_t ConfigSet::size() const { return mConfigs.size(); } bool ConfigSet::contains(const Config *config) const { for (auto i = mConfigs.begin(); i != mConfigs.end(); i++) { const Config &item = i->second; if (config == &item) { return true; } } return false; } // Function object used by STL sorting routines for ordering Configs according to [EGL 1.5] section 3.4.1.2 page 28. class ConfigSorter { public: explicit ConfigSorter(const AttributeMap &attributeMap) : mWantRed(false), mWantGreen(false), mWantBlue(false), mWantAlpha(false), mWantLuminance(false) { scanForWantedComponents(attributeMap); } bool operator()(const Config *x, const Config *y) const { return (*this)(*x, *y); } bool operator()(const Config &x, const Config &y) const { #define SORT(attribute) \ if (x.attribute != y.attribute) \ { \ return x.attribute < y.attribute; \ } static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "Unexpected EGL enum value."); SORT(configCaveat); static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "Unexpected EGL enum value."); SORT(colorBufferType); // By larger total number of color bits, only considering those that are requested to be > 0. EGLint xComponentsSize = wantedComponentsSize(x); EGLint yComponentsSize = wantedComponentsSize(y); if (xComponentsSize != yComponentsSize) { return xComponentsSize > yComponentsSize; } SORT(bufferSize); SORT(sampleBuffers); SORT(samples); SORT(depthSize); SORT(stencilSize); SORT(alphaMaskSize); SORT(nativeVisualType); SORT(configID); #undef SORT return false; } private: void scanForWantedComponents(const AttributeMap &attributeMap) { // [EGL 1.5] section 3.4.1.2 page 30 // Sorting rule #3: by larger total number of color bits, not considering // components that are 0 or don't-care. for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++) { EGLint attributeKey = attribIter->first; EGLint attributeValue = attribIter->second; if (attributeKey != 0 && attributeValue != EGL_DONT_CARE) { switch (attributeKey) { case EGL_RED_SIZE: mWantRed = true; break; case EGL_GREEN_SIZE: mWantGreen = true; break; case EGL_BLUE_SIZE: mWantBlue = true; break; case EGL_ALPHA_SIZE: mWantAlpha = true; break; case EGL_LUMINANCE_SIZE: mWantLuminance = true; break; } } } } EGLint wantedComponentsSize(const Config &config) const { EGLint total = 0; if (mWantRed) total += config.redSize; if (mWantGreen) total += config.greenSize; if (mWantBlue) total += config.blueSize; if (mWantAlpha) total += config.alphaSize; if (mWantLuminance) total += config.luminanceSize; return total; } bool mWantRed; bool mWantGreen; bool mWantBlue; bool mWantAlpha; bool mWantLuminance; }; std::vector ConfigSet::filter(const AttributeMap &attributeMap) const { std::vector result; result.reserve(mConfigs.size()); for (auto configIter = mConfigs.begin(); configIter != mConfigs.end(); configIter++) { const Config &config = configIter->second; bool match = true; for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++) { EGLint attributeKey = attribIter->first; EGLint attributeValue = attribIter->second; switch (attributeKey) { case EGL_BUFFER_SIZE: match = config.bufferSize >= attributeValue; break; case EGL_ALPHA_SIZE: match = config.alphaSize >= attributeValue; break; case EGL_BLUE_SIZE: match = config.blueSize >= attributeValue; break; case EGL_GREEN_SIZE: match = config.greenSize >= attributeValue; break; case EGL_RED_SIZE: match = config.redSize >= attributeValue; break; case EGL_DEPTH_SIZE: match = config.depthSize >= attributeValue; break; case EGL_STENCIL_SIZE: match = config.stencilSize >= attributeValue; break; case EGL_CONFIG_CAVEAT: match = config.configCaveat == (EGLenum)attributeValue; break; case EGL_CONFIG_ID: match = config.configID == attributeValue; break; case EGL_LEVEL: match = config.level >= attributeValue; break; case EGL_NATIVE_RENDERABLE: match = config.nativeRenderable == (EGLBoolean)attributeValue; break; case EGL_NATIVE_VISUAL_TYPE: match = config.nativeVisualType == attributeValue; break; case EGL_SAMPLES: match = config.samples >= attributeValue; break; case EGL_SAMPLE_BUFFERS: match = config.sampleBuffers >= attributeValue; break; case EGL_SURFACE_TYPE: match = (config.surfaceType & attributeValue) == attributeValue; break; case EGL_TRANSPARENT_TYPE: match = config.transparentType == (EGLenum)attributeValue; break; case EGL_TRANSPARENT_BLUE_VALUE: match = config.transparentBlueValue == attributeValue; break; case EGL_TRANSPARENT_GREEN_VALUE: match = config.transparentGreenValue == attributeValue; break; case EGL_TRANSPARENT_RED_VALUE: match = config.transparentRedValue == attributeValue; break; case EGL_BIND_TO_TEXTURE_RGB: match = config.bindToTextureRGB == (EGLBoolean)attributeValue; break; case EGL_BIND_TO_TEXTURE_RGBA: match = config.bindToTextureRGBA == (EGLBoolean)attributeValue; break; case EGL_MIN_SWAP_INTERVAL: match = config.minSwapInterval == attributeValue; break; case EGL_MAX_SWAP_INTERVAL: match = config.maxSwapInterval == attributeValue; break; case EGL_LUMINANCE_SIZE: match = config.luminanceSize >= attributeValue; break; case EGL_ALPHA_MASK_SIZE: match = config.alphaMaskSize >= attributeValue; break; case EGL_COLOR_BUFFER_TYPE: match = config.colorBufferType == (EGLenum)attributeValue; break; case EGL_RENDERABLE_TYPE: match = (config.renderableType & attributeValue) == attributeValue; break; case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break; case EGL_CONFORMANT: match = (config.conformant & attributeValue) == attributeValue; break; case EGL_MAX_PBUFFER_WIDTH: match = config.maxPBufferWidth >= attributeValue; break; case EGL_MAX_PBUFFER_HEIGHT: match = config.maxPBufferHeight >= attributeValue; break; case EGL_MAX_PBUFFER_PIXELS: match = config.maxPBufferPixels >= attributeValue; break; case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE: match = config.optimalOrientation == attributeValue; break; default: UNREACHABLE(); } if (!match) { break; } } if (match) { result.push_back(&config); } } // Sort the result std::sort(result.begin(), result.end(), ConfigSorter(attributeMap)); return result; } }