var THREE = require('three'); var Loader = require('../three/Loader').Loader; var LoaderUtils = THREE.LoaderUtils; var AnimationClip = THREE.AnimationClip; var Vector3 = THREE.Vector3; var Vector4 = THREE.Vector4; var Color = THREE.Color; var Vector2 = THREE.Vector2; var Face3 = require('../three/Geometry').Face3; var Geometry = require('../three/Geometry').Geometry; var FileLoader = THREE.FileLoader; var DefaultLoadingManager = THREE.DefaultLoadingManager; var VideoHandler = require('../videoHandler').VideoHandler; /** * @author mrdoob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ */ function JSONLoader( manager ) { if ( typeof manager === 'boolean' ) { console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); manager = undefined; } this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager; this.withCredentials = false; this.paramsString = ""; } Object.assign( JSONLoader.prototype, { load: function ( url, onLoad, onProgress, onError ) { var scope = this; var texturePath = this.texturePath && ( typeof this.texturePath === 'string' ) ? this.texturePath : LoaderUtils.extractUrlBase( url ); var loader = new FileLoader( this.manager ); const params = url.split("?"); //There are parameters, add them to the target if (url.length === 2) { this.paramsString = paramsStrings[1]; } else { this.paramsString = ""; } loader.setWithCredentials( this.withCredentials ); loader.load( url, function ( text ) { var json = JSON.parse( text ); var metadata = json.metadata; if ( metadata !== undefined ) { var type = metadata.type; if ( type !== undefined ) { if ( type.toLowerCase() === 'object' ) { console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); return; } } } if (scope && scope.parse) { var object = scope.parse( json, texturePath ); onLoad( object.geometry, object.materials ); } }, onProgress, onError ); }, setTexturePath: function ( value ) { this.texturePath = value; }, parse: ( function () { function parseModel( json, geometry ) { function isBitSet( value, position ) { return value & ( 1 << position ); } var i, j, fi, offset, zLength, colorIndex, normalIndex, uvIndex, materialIndex, type, isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor, vertex, face, faceA, faceB, hex, normal, uvLayer, uv, u, v, faces = json.faces, vertices = json.vertices, normals = json.normals, colors = json.colors, scale = json.scale, nUvLayers = 0; if ( json.uvs !== undefined ) { // disregard empty arrays for ( i = 0; i < json.uvs.length; i ++ ) { if ( json.uvs[ i ].length ) nUvLayers ++; } for ( i = 0; i < nUvLayers; i ++ ) { geometry.faceVertexUvs[ i ] = []; } } offset = 0; zLength = vertices.length; while ( offset < zLength ) { vertex = new Vector3(); vertex.x = vertices[ offset ++ ] * scale; vertex.y = vertices[ offset ++ ] * scale; vertex.z = vertices[ offset ++ ] * scale; geometry.vertices.push( vertex ); } offset = 0; zLength = faces.length; if (json.uvs) { for ( i = 0; i < json.uvs.length; i ++ ) { geometry.uvs[i] = []; for ( let k = 0; k < json.uvs[i].length ; k++ ) { geometry.uvs[i][k] = json.uvs[i][k]; } } } if (normals) { for ( i = 0; i < normals.length; i ++ ) { geometry.normals[i] = normals[i]; } } if (colors) { for ( i = 0; i < colors.length; i ++ ) { geometry.colors[i] = colors[i]; } } while ( offset < zLength ) { type = faces[ offset ++ ]; isQuad = isBitSet( type, 0 ); hasMaterial = isBitSet( type, 1 ); hasFaceVertexUv = isBitSet( type, 3 ); hasFaceNormal = isBitSet( type, 4 ); hasFaceVertexNormal = isBitSet( type, 5 ); hasFaceColor = isBitSet( type, 6 ); hasFaceVertexColor = isBitSet( type, 7 ); // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); if ( isQuad ) { faceA = new Face3(); faceA.a = faces[ offset ]; faceA.b = faces[ offset + 1 ]; faceA.c = faces[ offset + 3 ]; faceB = new Face3(); faceB.a = faces[ offset + 1 ]; faceB.b = faces[ offset + 2 ]; faceB.c = faces[ offset + 3 ]; offset += 4; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; faceA.materialIndex = materialIndex; faceB.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i ++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; geometry.faceVertexUvs[ i ][ fi + 1 ] = []; for ( j = 0; j < 4; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new Vector2( u, v ); if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; faceA.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); faceB.normal.copy( faceA.normal ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 4; i ++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); if ( i !== 2 ) faceA.vertexNormals.push( normal ); if ( i !== 0 ) faceB.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; faceA.color.setHex( hex ); faceB.color.setHex( hex ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 4; i ++ ) { colorIndex = faces[ offset ++ ]; hex = colors[ colorIndex ]; if ( i !== 2 ) faceA.vertexColors.push( new Color( hex ) ); if ( i !== 0 ) faceB.vertexColors.push( new Color( hex ) ); } } geometry.faces.push( faceA ); geometry.faces.push( faceB ); } else { face = new Face3(); face.a = faces[ offset ++ ]; face.b = faces[ offset ++ ]; face.c = faces[ offset ++ ]; if ( hasMaterial ) { materialIndex = faces[ offset ++ ]; face.materialIndex = materialIndex; } // to get face <=> uv index correspondence fi = geometry.faces.length; if ( hasFaceVertexUv ) { for ( i = 0; i < nUvLayers; i ++ ) { uvLayer = json.uvs[ i ]; geometry.faceVertexUvs[ i ][ fi ] = []; for ( j = 0; j < 3; j ++ ) { uvIndex = faces[ offset ++ ]; u = uvLayer[ uvIndex * 2 ]; v = uvLayer[ uvIndex * 2 + 1 ]; uv = new Vector2( u, v ); geometry.faceVertexUvs[ i ][ fi ].push( uv ); } } } if ( hasFaceNormal ) { normalIndex = faces[ offset ++ ] * 3; face.normal.set( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); } if ( hasFaceVertexNormal ) { for ( i = 0; i < 3; i ++ ) { normalIndex = faces[ offset ++ ] * 3; normal = new Vector3( normals[ normalIndex ++ ], normals[ normalIndex ++ ], normals[ normalIndex ] ); face.vertexNormals.push( normal ); } } if ( hasFaceColor ) { colorIndex = faces[ offset ++ ]; face.color.setHex( colors[ colorIndex ] ); } if ( hasFaceVertexColor ) { for ( i = 0; i < 3; i ++ ) { colorIndex = faces[ offset ++ ]; face.vertexColors.push( new Color( colors[ colorIndex ] ) ); } } geometry.faces.push( face ); } } } function parseSkin( json, geometry ) { var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; if ( json.skinWeights ) { for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { var x = json.skinWeights[ i ]; var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; geometry.skinWeights.push( new Vector4( x, y, z, w ) ); } } if ( json.skinIndices ) { for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { var a = json.skinIndices[ i ]; var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; geometry.skinIndices.push( new Vector4( a, b, c, d ) ); } } geometry.bones = json.bones; if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); } } function parseMorphing( json, geometry ) { var scale = json.scale; if ( json.morphTargets !== undefined ) { for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { geometry.morphTargets[ i ] = {}; geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; geometry.morphTargets[ i ].vertices = []; var dstVertices = geometry.morphTargets[ i ].vertices; var srcVertices = json.morphTargets[ i ].vertices; for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { var vertex = new Vector3(); vertex.x = srcVertices[ v ] * scale; vertex.y = srcVertices[ v + 1 ] * scale; vertex.z = srcVertices[ v + 2 ] * scale; dstVertices.push( vertex ); } } } if ( json.morphNormals !== undefined ) { for ( var i = 0, l = json.morphNormals.length; i < l; i ++ ) { if (geometry.morphTargets[ i ]) { geometry.morphTargets[ i ].normals = []; var dstNormals = geometry.morphTargets[ i ].normals; var srcNormals = json.morphNormals[ i ].normals; for ( var v = 0, vl = srcNormals.length; v < vl; v += 3 ) { var normals = new Vector3(); normals.x = srcNormals[ v ]; normals.y = srcNormals[ v + 1 ] ; normals.z = srcNormals[ v + 2 ] ; dstNormals.push( normals ); } geometry.morphNormalsReady = true; } } } if ( json.morphColors !== undefined ) { var i, l, c, cl, dstColors, srcColors, color; for ( i = 0, l = json.morphColors.length; i < l; i ++ ) { geometry.morphColors[ i ] = {}; geometry.morphColors[ i ].name = json.morphColors[ i ].name; geometry.morphColors[ i ].colors = []; dstColors = geometry.morphColors[ i ].colors; srcColors = json.morphColors[ i ].colors; for ( c = 0, cl = srcColors.length; c < cl; c += 3 ) { color = new THREE.Color( 0xffaa00 ); color.setRGB( srcColors[ c ], srcColors[ c + 1 ], srcColors[ c + 2 ] ); dstColors.push( color ); } } } } function parseAnimations( json, geometry ) { var outputAnimations = []; // parse old style Bone/Hierarchy animations var animations = []; if ( json.animation !== undefined ) { animations.push( json.animation ); } if ( json.animations !== undefined ) { if ( json.animations.length ) { animations = animations.concat( json.animations ); } else { animations.push( json.animations ); } } for ( var i = 0; i < animations.length; i ++ ) { var clip = AnimationClip.parseAnimation( animations[ i ], geometry.bones ); if ( clip ) outputAnimations.push( clip ); } // parse implicit morph animations if ( geometry.morphTargets ) { // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. var morphAnimationClips = AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); outputAnimations = outputAnimations.concat( morphAnimationClips ); } if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; } return function parse( json, texturePath ) { if ( json.data !== undefined ) { // Geometry 4.0 spec json = json.data; } if ( json.scale !== undefined ) { json.scale = 1.0 / json.scale; } else { json.scale = 1.0; } var geometry = new Geometry(); geometry.morphColors = []; parseModel( json, geometry ); parseSkin( json, geometry ); parseMorphing( json, geometry ); parseAnimations( json, geometry ); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); if ( json.materials === undefined || json.materials.length === 0 ) { return { geometry: geometry }; } else { var materials = Loader.prototype.initMaterials( json.materials, texturePath, 'Anonymous' ); if (json.materials[0].video) { var fullPath = texturePath + json.materials[0].video; if (this.paramsString) { fullPath = fullPath + `?${this.paramsString}`; } const videoHandler = new VideoHandler(fullPath); geometry._video = videoHandler; } if (materials && materials.length > 0) { if (json.materials[0].singleSided) { materials[0].side = THREE.FrontSide; } else if (json.materials[0].flipSided){ materials[0].side = THREE.BackSide; } else { materials[0].side = THREE.DoubleSide; } if (json.materials[0].specularCoef) { materials[0].shininess = Math.floor(json.materials[0].specularCoef / 3); } } return { geometry: geometry, materials: materials }; } }; } )() } ); export { JSONLoader };