import { Texture } from './Texture.js'; import { ClampToEdgeWrapping, NearestFilter } from '../constants.js'; class DataTexture3D extends Texture { constructor( data = null, width = 1, height = 1, depth = 1 ) { // We're going to add .setXXX() methods for setting properties later. // Users can still set in DataTexture3D directly. // // const texture = new THREE.DataTexture3D( data, width, height, depth ); // texture.anisotropy = 16; // // See #14839 super( null ); this.image = { data, width, height, depth }; this.magFilter = NearestFilter; this.minFilter = NearestFilter; this.wrapR = ClampToEdgeWrapping; this.generateMipmaps = false; this.flipY = false; this.unpackAlignment = 1; this.needsUpdate = true; } } DataTexture3D.prototype.isDataTexture3D = true; export { DataTexture3D };