function WebGLProperties() { let properties = new WeakMap(); function get( object ) { let map = properties.get( object ); if ( map === undefined ) { map = {}; properties.set( object, map ); } return map; } function remove( object ) { properties.delete( object ); } function update( object, key, value ) { properties.get( object )[ key ] = value; } function dispose() { properties = new WeakMap(); } return { get: get, remove: remove, update: update, dispose: dispose }; } export { WebGLProperties };