import { WebGLRenderTarget } from './WebGLRenderTarget.js'; class WebGLMultipleRenderTargets extends WebGLRenderTarget { constructor( width, height, count ) { super( width, height ); const texture = this.texture; this.texture = []; for ( let i = 0; i < count; i ++ ) { this.texture[ i ] = texture.clone(); } } setSize( width, height, depth = 1 ) { if ( this.width !== width || this.height !== height || this.depth !== depth ) { this.width = width; this.height = height; this.depth = depth; for ( let i = 0, il = this.texture.length; i < il; i ++ ) { this.texture[ i ].image.width = width; this.texture[ i ].image.height = height; this.texture[ i ].image.depth = depth; } this.dispose(); } this.viewport.set( 0, 0, width, height ); this.scissor.set( 0, 0, width, height ); return this; } copy( source ) { this.dispose(); this.width = source.width; this.height = source.height; this.depth = source.depth; this.viewport.set( 0, 0, this.width, this.height ); this.scissor.set( 0, 0, this.width, this.height ); this.depthBuffer = source.depthBuffer; this.stencilBuffer = source.stencilBuffer; this.depthTexture = source.depthTexture; this.texture.length = 0; for ( let i = 0, il = source.texture.length; i < il; i ++ ) { this.texture[ i ] = source.texture[ i ].clone(); } return this; } } WebGLMultipleRenderTargets.prototype.isWebGLMultipleRenderTargets = true; export { WebGLMultipleRenderTargets };