import { ImageLoader } from './ImageLoader.js'; import { CubeTexture } from '../textures/CubeTexture.js'; import { Loader } from './Loader.js'; class CubeTextureLoader extends Loader { constructor( manager ) { super( manager ); } load( urls, onLoad, onProgress, onError ) { const texture = new CubeTexture(); const loader = new ImageLoader( this.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.setPath( this.path ); let loaded = 0; function loadTexture( i ) { loader.load( urls[ i ], function ( image ) { texture.images[ i ] = image; loaded ++; if ( loaded === 6 ) { texture.needsUpdate = true; if ( onLoad ) onLoad( texture ); } }, undefined, onError ); } for ( let i = 0; i < urls.length; ++ i ) { loadTexture( i ); } return texture; } } export { CubeTextureLoader };