import { LightShadow } from './LightShadow.js'; import * as MathUtils from '../math/MathUtils.js'; import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js'; class SpotLightShadow extends LightShadow { constructor() { super( new PerspectiveCamera( 50, 1, 0.5, 500 ) ); this.focus = 1; } updateMatrices( light ) { const camera = this.camera; const fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus; const aspect = this.mapSize.width / this.mapSize.height; const far = light.distance || camera.far; if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { camera.fov = fov; camera.aspect = aspect; camera.far = far; camera.updateProjectionMatrix(); } super.updateMatrices( light ); } copy( source ) { super.copy( source ); this.focus = source.focus; return this; } } SpotLightShadow.prototype.isSpotLightShadow = true; export { SpotLightShadow };