import { Light } from './Light.js'; import { PointLightShadow } from './PointLightShadow.js'; class PointLight extends Light { constructor( color, intensity, distance = 0, decay = 1 ) { super( color, intensity ); this.type = 'PointLight'; this.distance = distance; this.decay = decay; // for physically correct lights, should be 2. this.shadow = new PointLightShadow(); } get power() { // intensity = power per solid angle. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf return this.intensity * 4 * Math.PI; } set power( power ) { // intensity = power per solid angle. // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf this.intensity = power / ( 4 * Math.PI ); } dispose() { this.shadow.dispose(); } copy( source ) { super.copy( source ); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); return this; } } PointLight.prototype.isPointLight = true; export { PointLight };