import { Color } from '../math/Color.js'; import { Vector3 } from '../math/Vector3.js'; import { LightProbe } from './LightProbe.js'; class HemisphereLightProbe extends LightProbe { constructor( skyColor, groundColor, intensity = 1 ) { super( undefined, intensity ); const color1 = new Color().set( skyColor ); const color2 = new Color().set( groundColor ); const sky = new Vector3( color1.r, color1.g, color1.b ); const ground = new Vector3( color2.r, color2.g, color2.b ); // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI ); const c0 = Math.sqrt( Math.PI ); const c1 = c0 * Math.sqrt( 0.75 ); this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 ); this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 ); } } HemisphereLightProbe.prototype.isHemisphereLightProbe = true; export { HemisphereLightProbe };