import { Light } from './Light.js'; import { Color } from '../math/Color.js'; import { Object3D } from '../core/Object3D.js'; class HemisphereLight extends Light { constructor( skyColor, groundColor, intensity ) { super( skyColor, intensity ); this.type = 'HemisphereLight'; this.position.copy( Object3D.DefaultUp ); this.updateMatrix(); this.groundColor = new Color( groundColor ); } copy( source ) { Light.prototype.copy.call( this, source ); this.groundColor.copy( source.groundColor ); return this; } } HemisphereLight.prototype.isHemisphereLight = true; export { HemisphereLight };