import { Quaternion } from '../math/Quaternion.js'; import { AdditiveAnimationBlendMode } from '../constants.js'; const AnimationUtils = { // same as Array.prototype.slice, but also works on typed arrays arraySlice: function ( array, from, to ) { if ( AnimationUtils.isTypedArray( array ) ) { // in ios9 array.subarray(from, undefined) will return empty array // but array.subarray(from) or array.subarray(from, len) is correct return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) ); } return array.slice( from, to ); }, // converts an array to a specific type convertArray: function ( array, type, forceClone ) { if ( ! array || // let 'undefined' and 'null' pass ! forceClone && array.constructor === type ) return array; if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { return new type( array ); // create typed array } return Array.prototype.slice.call( array ); // create Array }, isTypedArray: function ( object ) { return ArrayBuffer.isView( object ) && ! ( object instanceof DataView ); }, // returns an array by which times and values can be sorted getKeyframeOrder: function ( times ) { function compareTime( i, j ) { return times[ i ] - times[ j ]; } const n = times.length; const result = new Array( n ); for ( let i = 0; i !== n; ++ i ) result[ i ] = i; result.sort( compareTime ); return result; }, // uses the array previously returned by 'getKeyframeOrder' to sort data sortedArray: function ( values, stride, order ) { const nValues = values.length; const result = new values.constructor( nValues ); for ( let i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { const srcOffset = order[ i ] * stride; for ( let j = 0; j !== stride; ++ j ) { result[ dstOffset ++ ] = values[ srcOffset + j ]; } } return result; }, // function for parsing AOS keyframe formats flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) { let i = 1, key = jsonKeys[ 0 ]; while ( key !== undefined && key[ valuePropertyName ] === undefined ) { key = jsonKeys[ i ++ ]; } if ( key === undefined ) return; // no data let value = key[ valuePropertyName ]; if ( value === undefined ) return; // no data if ( Array.isArray( value ) ) { do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); values.push.apply( values, value ); // push all elements } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } else if ( value.toArray !== undefined ) { // ...assume THREE.Math-ish do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); value.toArray( values, values.length ); } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } else { // otherwise push as-is do { value = key[ valuePropertyName ]; if ( value !== undefined ) { times.push( key.time ); values.push( value ); } key = jsonKeys[ i ++ ]; } while ( key !== undefined ); } }, subclip: function ( sourceClip, name, startFrame, endFrame, fps = 30 ) { const clip = sourceClip.clone(); clip.name = name; const tracks = []; for ( let i = 0; i < clip.tracks.length; ++ i ) { const track = clip.tracks[ i ]; const valueSize = track.getValueSize(); const times = []; const values = []; for ( let j = 0; j < track.times.length; ++ j ) { const frame = track.times[ j ] * fps; if ( frame < startFrame || frame >= endFrame ) continue; times.push( track.times[ j ] ); for ( let k = 0; k < valueSize; ++ k ) { values.push( track.values[ j * valueSize + k ] ); } } if ( times.length === 0 ) continue; track.times = AnimationUtils.convertArray( times, track.times.constructor ); track.values = AnimationUtils.convertArray( values, track.values.constructor ); tracks.push( track ); } clip.tracks = tracks; // find minimum .times value across all tracks in the trimmed clip let minStartTime = Infinity; for ( let i = 0; i < clip.tracks.length; ++ i ) { if ( minStartTime > clip.tracks[ i ].times[ 0 ] ) { minStartTime = clip.tracks[ i ].times[ 0 ]; } } // shift all tracks such that clip begins at t=0 for ( let i = 0; i < clip.tracks.length; ++ i ) { clip.tracks[ i ].shift( - 1 * minStartTime ); } clip.resetDuration(); return clip; }, makeClipAdditive: function ( targetClip, referenceFrame = 0, referenceClip = targetClip, fps = 30 ) { if ( fps <= 0 ) fps = 30; const numTracks = referenceClip.tracks.length; const referenceTime = referenceFrame / fps; // Make each track's values relative to the values at the reference frame for ( let i = 0; i < numTracks; ++ i ) { const referenceTrack = referenceClip.tracks[ i ]; const referenceTrackType = referenceTrack.ValueTypeName; // Skip this track if it's non-numeric if ( referenceTrackType === 'bool' || referenceTrackType === 'string' ) continue; // Find the track in the target clip whose name and type matches the reference track const targetTrack = targetClip.tracks.find( function ( track ) { return track.name === referenceTrack.name && track.ValueTypeName === referenceTrackType; } ); if ( targetTrack === undefined ) continue; let referenceOffset = 0; const referenceValueSize = referenceTrack.getValueSize(); if ( referenceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { referenceOffset = referenceValueSize / 3; } let targetOffset = 0; const targetValueSize = targetTrack.getValueSize(); if ( targetTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) { targetOffset = targetValueSize / 3; } const lastIndex = referenceTrack.times.length - 1; let referenceValue; // Find the value to subtract out of the track if ( referenceTime <= referenceTrack.times[ 0 ] ) { // Reference frame is earlier than the first keyframe, so just use the first keyframe const startIndex = referenceOffset; const endIndex = referenceValueSize - referenceOffset; referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex ); } else if ( referenceTime >= referenceTrack.times[ lastIndex ] ) { // Reference frame is after the last keyframe, so just use the last keyframe const startIndex = lastIndex * referenceValueSize + referenceOffset; const endIndex = startIndex + referenceValueSize - referenceOffset; referenceValue = AnimationUtils.arraySlice( referenceTrack.values, startIndex, endIndex ); } else { // Interpolate to the reference value const interpolant = referenceTrack.createInterpolant(); const startIndex = referenceOffset; const endIndex = referenceValueSize - referenceOffset; interpolant.evaluate( referenceTime ); referenceValue = AnimationUtils.arraySlice( interpolant.resultBuffer, startIndex, endIndex ); } // Conjugate the quaternion if ( referenceTrackType === 'quaternion' ) { const referenceQuat = new Quaternion().fromArray( referenceValue ).normalize().conjugate(); referenceQuat.toArray( referenceValue ); } // Subtract the reference value from all of the track values const numTimes = targetTrack.times.length; for ( let j = 0; j < numTimes; ++ j ) { const valueStart = j * targetValueSize + targetOffset; if ( referenceTrackType === 'quaternion' ) { // Multiply the conjugate for quaternion track types Quaternion.multiplyQuaternionsFlat( targetTrack.values, valueStart, referenceValue, 0, targetTrack.values, valueStart ); } else { const valueEnd = targetValueSize - targetOffset * 2; // Subtract each value for all other numeric track types for ( let k = 0; k < valueEnd; ++ k ) { targetTrack.values[ valueStart + k ] -= referenceValue[ k ]; } } } } targetClip.blendMode = AdditiveAnimationBlendMode; return targetClip; } }; export { AnimationUtils };