import { Object3D } from 'three'; import { XRHandPrimitiveModel } from './XRHandPrimitiveModel.js'; import { XRHandMeshModel } from './XRHandMeshModel.js'; class XRHandModel extends Object3D { constructor( controller ) { super(); this.controller = controller; this.motionController = null; this.envMap = null; this.mesh = null; } updateMatrixWorld( force ) { super.updateMatrixWorld( force ); if ( this.motionController ) { this.motionController.updateMesh(); } } } class XRHandModelFactory { constructor() { this.path = null; } setPath( path ) { this.path = path; return this; } createHandModel( controller, profile ) { const handModel = new XRHandModel( controller ); controller.addEventListener( 'connected', ( event ) => { const xrInputSource = event.data; if ( xrInputSource.hand && ! handModel.motionController ) { handModel.xrInputSource = xrInputSource; // @todo Detect profile if not provided if ( profile === undefined || profile === 'spheres' ) { handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'sphere' } ); } else if ( profile === 'boxes' ) { handModel.motionController = new XRHandPrimitiveModel( handModel, controller, this.path, xrInputSource.handedness, { primitive: 'box' } ); } else if ( profile === 'mesh' ) { handModel.motionController = new XRHandMeshModel( handModel, controller, this.path, xrInputSource.handedness ); } } } ); controller.addEventListener( 'disconnected', () => { // handModel.motionController = null; // handModel.remove( scene ); // scene = null; } ); return handModel; } } export { XRHandModelFactory };