import * as THREE from 'three'; var camera, scene, renderer, group; function init( canvas, width, height, pixelRatio, path ) { camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 ); camera.position.z = 200; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x444466, 100, 400 ); scene.background = new THREE.Color( 0x444466 ); group = new THREE.Group(); scene.add( group ); // we don't use ImageLoader since it has a DOM dependency (HTML5 image element) var loader = new THREE.ImageBitmapLoader().setPath( path ); loader.setOptions( { imageOrientation: 'flipY' } ); loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) { var texture = new THREE.CanvasTexture( imageBitmap ); var geometry = new THREE.IcosahedronGeometry( 5, 8 ); var materials = [ new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ), new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ), new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ), new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } ) ]; for ( var i = 0; i < 100; i ++ ) { var material = materials[ i % materials.length ]; var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = random() * 200 - 100; mesh.position.y = random() * 200 - 100; mesh.position.z = random() * 200 - 100; mesh.scale.setScalar( random() + 1 ); group.add( mesh ); } renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } ); renderer.setPixelRatio( pixelRatio ); renderer.setSize( width, height, false ); animate(); } ); } function animate() { // group.rotation.x = Date.now() / 4000; group.rotation.y = - Date.now() / 4000; renderer.render( scene, camera ); if ( self.requestAnimationFrame ) { self.requestAnimationFrame( animate ); } else { // Firefox } } // PRNG var seed = 1; function random() { var x = Math.sin( seed ++ ) * 10000; return x - Math.floor( x ); } export default init;